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							<channel><title>New Posts For Thread: On Polearms</title><link>http://community.wizards.com/go/thread/view/75882/29620209/On_Polearms</link><description>As a glaive and yari fan, I generally try to look and see what polearms have to offer in game, and noticed that the current packet leaves reach weapons to be less than ideal.  A few things of note:1.  Longspear is d8, non-finesse, piercing, two hande</description><item><title>1. I'd missed that detail, that's quite annoying.2. I'd like to see a Str-build and/or a Con-build for monks, but I don't think longspear should be part of that (would be more unarmed-focused).  Simplest solution is to just give the longspear the fin</title><link>http://community.wizards.com/go/thread/view/75882/29620209/On_Polearms?post_id=527894033#527894033</link><description>1. I'd missed that detail, that's quite annoying.2. I'd like to see a Str-build and/or a Con-build for monks, but I don't think longspear should be part of that (would be more unarmed-focused).  Simplest solution is to just give the longspear the fin</description><pubDate>Wed, 09 Jan 2013 12:18:38 -0600</pubDate></item><item><title>I like the approach 4e took to polearms.In order to get reach, and access to nifty polearm-specific feats and such, you had to give up two things:  damage, AC.For defenders who used polearms, they gave up AC.  Two points of it, specifically.  For pal</title><link>http://community.wizards.com/go/thread/view/75882/29620209/On_Polearms?post_id=527893601#527893601</link><description>I like the approach 4e took to polearms.In order to get reach, and access to nifty polearm-specific feats and such, you had to give up two things:  damage, AC.For defenders who used polearms, they gave up AC.  Two points of it, specifically.  For pal</description><pubDate>Wed, 09 Jan 2013 12:01:42 -0600</pubDate></item><item><title>"Realistically," the reach advantage of pole-arms comes into play in massed formations, like the Pike Square and Phallanx.  At D&amp;D's 1:1 figure ratio, pole-arms aren't very practical weapons.  With a pole-arm, you can hold one enemy at bay, until he</title><link>http://community.wizards.com/go/thread/view/75882/29620209/On_Polearms?post_id=527893489#527893489</link><description>"Realistically," the reach advantage of pole-arms comes into play in massed formations, like the Pike Square and Phallanx.  At D&amp;D's 1:1 figure ratio, pole-arms aren't very practical weapons.  With a pole-arm, you can hold one enemy at bay, until he</description><pubDate>Wed, 09 Jan 2013 11:57:47 -0600</pubDate></item><item><title>MOAR POLEARMZ!!!Okay with that out my system, it looks like they pretty much didn't look too close a reach weapons. There isn't enough of them currently and the feat system interacts with them strangely.</title><link>http://community.wizards.com/go/thread/view/75882/29620209/On_Polearms?post_id=527893261#527893261</link><description>MOAR POLEARMZ!!!Okay with that out my system, it looks like they pretty much didn't look too close a reach weapons. There isn't enough of them currently and the feat system interacts with them strangely.</description><pubDate>Wed, 09 Jan 2013 11:48:26 -0600</pubDate></item><item><title>I think I made whirlwind work for reach. It makes the polearm fighter much more viable (+ trip to rock). TWF is more viable this playtest, but I think it chains toward reducing AC disparity for polearm fighters.But, I agree w/ Jenks that equipment is</title><link>http://community.wizards.com/go/thread/view/75882/29620209/On_Polearms?post_id=527892699#527892699</link><description>I think I made whirlwind work for reach. It makes the polearm fighter much more viable (+ trip to rock). TWF is more viable this playtest, but I think it chains toward reducing AC disparity for polearm fighters.But, I agree w/ Jenks that equipment is</description><pubDate>Wed, 09 Jan 2013 11:26:03 -0600</pubDate></item></channel></rss>
