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							<channel><title>New Posts For Thread: 4E Telekinesis Equivalent?</title><link>http://community.wizards.com/go/thread/view/75882/29617867/4E_Telekinesis_Equivalent</link><description>Is there a 4E equivalent for the old Telekinesis spells/powers. Mainly to take/disarm an object held by someone or something? It seems that in 4E you cannot take attended objects (or disarm in general).</description><item><title>Right.If the item in question is a plot item (key, pendant, etc.), then I would allow a Telekinetic Psion to lift the object with a successful Arcana or Intelligence check. Taking the greataxe from the giant's hand? Probably not. [/quote]I look at it</title><link>http://community.wizards.com/go/thread/view/75882/29617867/4E_Telekinesis_Equivalent?post_id=527880757#527880757</link><description>Right.If the item in question is a plot item (key, pendant, etc.), then I would allow a Telekinetic Psion to lift the object with a successful Arcana or Intelligence check. Taking the greataxe from the giant's hand? Probably not. [/quote]I look at it</description><pubDate>Tue, 08 Jan 2013 22:22:00 -0600</pubDate></item><item><title>Right.If the item in question is a plot item (key, pendant, etc.), then I would allow a Telekinetic Psion to lift the object with a successful Arcana or Intelligence check. Taking the greataxe from the giant's hand? Probably not.</title><link>http://community.wizards.com/go/thread/view/75882/29617867/4E_Telekinesis_Equivalent?post_id=527880279#527880279</link><description>Right.If the item in question is a plot item (key, pendant, etc.), then I would allow a Telekinetic Psion to lift the object with a successful Arcana or Intelligence check. Taking the greataxe from the giant's hand? Probably not.</description><pubDate>Tue, 08 Jan 2013 21:42:45 -0600</pubDate></item><item><title>I don't see any reason why it should be impossible to invent some kind of telekinetic stealing ability. You'd use some sort of ability/skill check against some sort of DC/defense, and have some possibly a little open-ended effect, but then again in g</title><link>http://community.wizards.com/go/thread/view/75882/29617867/4E_Telekinesis_Equivalent?post_id=527879933#527879933</link><description>I don't see any reason why it should be impossible to invent some kind of telekinetic stealing ability. You'd use some sort of ability/skill check against some sort of DC/defense, and have some possibly a little open-ended effect, but then again in g</description><pubDate>Tue, 08 Jan 2013 21:13:04 -0600</pubDate></item><item><title>Pretty much this. Once players start using this tactic and it works, the DM realizes how effective it is and starts using it on the PCs. It is far harder on PCs to be disarmed than it is for monsters, so the game breaks down. Same is true of called s</title><link>http://community.wizards.com/go/thread/view/75882/29617867/4E_Telekinesis_Equivalent?post_id=527852213#527852213</link><description>Pretty much this. Once players start using this tactic and it works, the DM realizes how effective it is and starts using it on the PCs. It is far harder on PCs to be disarmed than it is for monsters, so the game breaks down. Same is true of called s</description><pubDate>Tue, 08 Jan 2013 01:46:37 -0600</pubDate></item><item><title>mage hand can also works like that, and there is also psionic cantrips from wild talent feats that were introduced on dark sun, but you better ask your DM permission for that one.</title><link>http://community.wizards.com/go/thread/view/75882/29617867/4E_Telekinesis_Equivalent?post_id=527837907#527837907</link><description>mage hand can also works like that, and there is also psionic cantrips from wild talent feats that were introduced on dark sun, but you better ask your DM permission for that one.</description><pubDate>Mon, 07 Jan 2013 14:24:48 -0600</pubDate></item></channel></rss>
