<?xml version="1.0"?>
<rss xmlns:media="http://search.yahoo.com/mrss/" version="2.0">
							<channel><title>New Posts For Thread: Could use some help creating an dark, merciless good-guy (and acting like one)</title><link>http://community.wizards.com/go/thread/view/75882/29617727/Could_use_some_help_creating_an_dark,_merciless_good-guy_(and_acting_like_one)</link><description>Hi, I am struggling to fit the final pieces to a character concept I am working on:   This character is already part of a campaign, but ofc character development is a gradual process, so changes can be made (it was my first campaign, so forgive me th</description><item><title>Talked to my DM about this, he will incorporate a small storyline where I 'discover' a divine/arcane ritual similar to what you described. Here is the concept:  Cost: 25G of reagents + 1 Healing surge worth of HP (cannot be reduced in any way) Effect</title><link>http://community.wizards.com/go/thread/view/75882/29617727/Could_use_some_help_creating_an_dark,_merciless_good-guy_(and_acting_like_one)?post_id=528630189#528630189</link><description>Talked to my DM about this, he will incorporate a small storyline where I 'discover' a divine/arcane ritual similar to what you described. Here is the concept:  Cost: 25G of reagents + 1 Healing surge worth of HP (cannot be reduced in any way) Effect</description><pubDate>Thu, 31 Jan 2013 02:33:56 -0600</pubDate></item><item><title>hmm...he's a wizard/invoker, yes? so get the "arcane mark" ritual, and talk with your dm about being abe to cast it on people. The mark could be anywhere, or could only appear sometimes, and wouldn't be as disfiguring as scars or more traditional mar</title><link>http://community.wizards.com/go/thread/view/75882/29617727/Could_use_some_help_creating_an_dark,_merciless_good-guy_(and_acting_like_one)?post_id=528547471#528547471</link><description>hmm...he's a wizard/invoker, yes? so get the "arcane mark" ritual, and talk with your dm about being abe to cast it on people. The mark could be anywhere, or could only appear sometimes, and wouldn't be as disfiguring as scars or more traditional mar</description><pubDate>Sun, 27 Jan 2013 19:26:00 -0600</pubDate></item><item><title>This is a good idea: I might have him do this depending on the severity of the crime(s). I am doubting to have him somehow 'mark' the ones who are given a second chance, as a permanent reminder to them. Also when he encounters criminals with that mar</title><link>http://community.wizards.com/go/thread/view/75882/29617727/Could_use_some_help_creating_an_dark,_merciless_good-guy_(and_acting_like_one)?post_id=528487831#528487831</link><description>This is a good idea: I might have him do this depending on the severity of the crime(s). I am doubting to have him somehow 'mark' the ones who are given a second chance, as a permanent reminder to them. Also when he encounters criminals with that mar</description><pubDate>Fri, 25 Jan 2013 16:18:31 -0600</pubDate></item><item><title>Another thing your character might do is give a villain one chance for redemption, just so he knows he's giving them a fair shot. If they go straight, great! If not, then they're dead. They had their chance to do the right thing; now, that evildoer d</title><link>http://community.wizards.com/go/thread/view/75882/29617727/Could_use_some_help_creating_an_dark,_merciless_good-guy_(and_acting_like_one)?post_id=528487073#528487073</link><description>Another thing your character might do is give a villain one chance for redemption, just so he knows he's giving them a fair shot. If they go straight, great! If not, then they're dead. They had their chance to do the right thing; now, that evildoer d</description><pubDate>Fri, 25 Jan 2013 15:56:55 -0600</pubDate></item><item><title>+1 thanks :)</title><link>http://community.wizards.com/go/thread/view/75882/29617727/Could_use_some_help_creating_an_dark,_merciless_good-guy_(and_acting_like_one)?post_id=528307933#528307933</link><description>+1 thanks :)</description><pubDate>Wed, 23 Jan 2013 02:31:04 -0600</pubDate></item></channel></rss>
