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							<channel><title>New Posts For Thread: repeating the same action most turns?</title><link>http://community.wizards.com/go/thread/view/75882/29616989/repeating_the_same_action_most_turns</link><description>As a cleric I spent most of my combat turns casting Lance of Faith, unless someone needed to be healed desperately I just threw those Lance's at my opponents because I had no better options.My Party's fighter archer pretty much just throw arrows at e</description><item><title>Hopefully the "Middle Ground" is where this has to go.  Without Manuevers the game is dead and with too many it is dead also.  As has been stated of late, "Fluff" may be the answer.  I only hope we get some things like Paladin, Bard, Ranger, Druid, H</title><link>http://community.wizards.com/go/thread/view/75882/29616989/repeating_the_same_action_most_turns?post_id=529510709#529510709</link><description>Hopefully the "Middle Ground" is where this has to go.  Without Manuevers the game is dead and with too many it is dead also.  As has been stated of late, "Fluff" may be the answer.  I only hope we get some things like Paladin, Bard, Ranger, Druid, H</description><pubDate>Sun, 03 Mar 2013 11:24:38 -0600</pubDate></item><item><title>The problem is there is no reward for the flavor really.  That is a problem with you have to rely solely on player and GM creativity.   You are going to have a few campaigns that will likely do well, but many more that are going to flounder because o</title><link>http://community.wizards.com/go/thread/view/75882/29616989/repeating_the_same_action_most_turns?post_id=529446015#529446015</link><description>The problem is there is no reward for the flavor really.  That is a problem with you have to rely solely on player and GM creativity.   You are going to have a few campaigns that will likely do well, but many more that are going to flounder because o</description><pubDate>Thu, 28 Feb 2013 23:00:43 -0600</pubDate></item><item><title>In my experience, this works one of the following ways:1) The DM doesn't know what he is doing balance wise and he allows improvisations that are drastically out of whack with the game math,2) The DM does know what he is doing but the penalties are s</title><link>http://community.wizards.com/go/thread/view/75882/29616989/repeating_the_same_action_most_turns?post_id=529428575#529428575</link><description>In my experience, this works one of the following ways:1) The DM doesn't know what he is doing balance wise and he allows improvisations that are drastically out of whack with the game math,2) The DM does know what he is doing but the penalties are s</description><pubDate>Thu, 28 Feb 2013 11:38:01 -0600</pubDate></item><item><title>I actually think things like Manuevers or a Power that dictates to a player what their character is doing is over repetitive/redundant.  The Idea that a Player is imagining what they are doing or trying something creative (with the DM working with th</title><link>http://community.wizards.com/go/thread/view/75882/29616989/repeating_the_same_action_most_turns?post_id=529404229#529404229</link><description>I actually think things like Manuevers or a Power that dictates to a player what their character is doing is over repetitive/redundant.  The Idea that a Player is imagining what they are doing or trying something creative (with the DM working with th</description><pubDate>Wed, 27 Feb 2013 14:22:27 -0600</pubDate></item><item><title>And this attitude to how martial combat actually works, ladies and gentlemen, is why D&amp;D has a boring, stiff, lifeless martial combat system. "It's just some dudes swingin' swords, right?" Tactics? Techniques? Quick thinking, willpower, exploiting we</title><link>http://community.wizards.com/go/thread/view/75882/29616989/repeating_the_same_action_most_turns?post_id=529149289#529149289</link><description>And this attitude to how martial combat actually works, ladies and gentlemen, is why D&amp;D has a boring, stiff, lifeless martial combat system. "It's just some dudes swingin' swords, right?" Tactics? Techniques? Quick thinking, willpower, exploiting we</description><pubDate>Mon, 18 Feb 2013 16:14:38 -0600</pubDate></item></channel></rss>
