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							<channel><title>New Posts For Thread: Fighter Maneuvers tied to Weapons and Armor</title><link>http://community.wizards.com/go/thread/view/75882/29615251/Fighter_Maneuvers_tied_to_Weapons_and_Armor</link><description>What if in addition to getting to choose maneuvers as they level, the Fighter also got bonus maneuvers based on what weapon or armor they were weilding?Here is my first draft suggestion for this:All Dragon - Reduce damage from damage type of dragon b</description><item><title>I love the idea. I'd probably prefer maneuvers being granted by weapon groups or properties rather than individual weapons.</title><link>http://community.wizards.com/go/thread/view/75882/29615251/Fighter_Maneuvers_tied_to_Weapons_and_Armor?post_id=527794553#527794553</link><description>I love the idea. I'd probably prefer maneuvers being granted by weapon groups or properties rather than individual weapons.</description><pubDate>Sun, 06 Jan 2013 06:44:47 -0600</pubDate></item><item><title>I love the concept.It'd be great to see Fighters getting the ability to strip out and modify some of what they do and via arms and armour seems like a great way of doing it.</title><link>http://community.wizards.com/go/thread/view/75882/29615251/Fighter_Maneuvers_tied_to_Weapons_and_Armor?post_id=527793135#527793135</link><description>I love the concept.It'd be great to see Fighters getting the ability to strip out and modify some of what they do and via arms and armour seems like a great way of doing it.</description><pubDate>Sun, 06 Jan 2013 04:26:22 -0600</pubDate></item><item><title>I'm in favour of granting bonuses on certain manoeuvres based on equipment but with restrictions on bonuses, re-rolling your lowest MDD and picking the highest of the two results might be ok.  Granting additional abilities is trickier to balance.  Po</title><link>http://community.wizards.com/go/thread/view/75882/29615251/Fighter_Maneuvers_tied_to_Weapons_and_Armor?post_id=527793093#527793093</link><description>I'm in favour of granting bonuses on certain manoeuvres based on equipment but with restrictions on bonuses, re-rolling your lowest MDD and picking the highest of the two results might be ok.  Granting additional abilities is trickier to balance.  Po</description><pubDate>Sun, 06 Jan 2013 04:19:21 -0600</pubDate></item><item><title>Ring - I'm with draegn on this one; "may not have existed in medieval Europe" is not the same thing as "doesn't exist."  Examples of Asian ring armor: example 1, example 2Banded - Your description doesn't fit the one in the playtest packet, I'm not s</title><link>http://community.wizards.com/go/thread/view/75882/29615251/Fighter_Maneuvers_tied_to_Weapons_and_Armor?post_id=527792415#527792415</link><description>Ring - I'm with draegn on this one; "may not have existed in medieval Europe" is not the same thing as "doesn't exist."  Examples of Asian ring armor: example 1, example 2Banded - Your description doesn't fit the one in the playtest packet, I'm not s</description><pubDate>Sun, 06 Jan 2013 02:22:00 -0600</pubDate></item><item><title>Lokaire, ring armor is Asian while banded armor is the 19th century term for Roman armor.</title><link>http://community.wizards.com/go/thread/view/75882/29615251/Fighter_Maneuvers_tied_to_Weapons_and_Armor?post_id=527780029#527780029</link><description>Lokaire, ring armor is Asian while banded armor is the 19th century term for Roman armor.</description><pubDate>Sat, 05 Jan 2013 14:42:05 -0600</pubDate></item></channel></rss>
