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							<channel><title>New Posts For Thread: Schools of Magic</title><link>http://community.wizards.com/go/thread/view/75882/29611729/Schools_of_Magic</link><description>The essentials material introduced schools instead of implements. Do you think new schools of magic would be usable by someone without the essentials? I noticed Defenders of Midgard. I'm very interested in the Clockwork Magic.</description><item><title>Class Compendium Feats has the feats you mentioned and is available to all. Thanks.</title><link>http://community.wizards.com/go/thread/view/75882/29611729/Schools_of_Magic?post_id=527715105#527715105</link><description>Class Compendium Feats has the feats you mentioned and is available to all. Thanks.</description><pubDate>Thu, 03 Jan 2013 12:35:07 -0600</pubDate></item><item><title>Since Defenders of Midgard provides detailed schools of magic, you just need the feats to swap. They're detailed in the Class Compendium, if you have access to it. Costs three feats and your Implement Mastery for all three benefit ranks, so it's kind</title><link>http://community.wizards.com/go/thread/view/75882/29611729/Schools_of_Magic?post_id=527711515#527711515</link><description>Since Defenders of Midgard provides detailed schools of magic, you just need the feats to swap. They're detailed in the Class Compendium, if you have access to it. Costs three feats and your Implement Mastery for all three benefit ranks, so it's kind</description><pubDate>Thu, 03 Jan 2013 09:51:53 -0600</pubDate></item><item><title>A PHB1 Wizard could certainly use the spells. I was more wondering if anyone thought some of the rules for being a school of X wizard is only in the essentials material and the Defenders of Midgard would assume knowledge of those rules. If the school</title><link>http://community.wizards.com/go/thread/view/75882/29611729/Schools_of_Magic?post_id=527707801#527707801</link><description>A PHB1 Wizard could certainly use the spells. I was more wondering if anyone thought some of the rules for being a school of X wizard is only in the essentials material and the Defenders of Midgard would assume knowledge of those rules. If the school</description><pubDate>Thu, 03 Jan 2013 07:15:31 -0600</pubDate></item><item><title>TBH, anything clockwork/device/etc-oriented is more likely to fall under the artificer's purview than that of the wizard, and the artificer already has a range of appropriate powers and feats to represent that.  If you're after clockwork in the sense</title><link>http://community.wizards.com/go/thread/view/75882/29611729/Schools_of_Magic?post_id=527704127#527704127</link><description>TBH, anything clockwork/device/etc-oriented is more likely to fall under the artificer's purview than that of the wizard, and the artificer already has a range of appropriate powers and feats to represent that.  If you're after clockwork in the sense</description><pubDate>Thu, 03 Jan 2013 02:46:44 -0600</pubDate></item><item><title>The spells should just be spells. Being a Clockwork Mage should give you some kind of bonus when using those spells, but I don't see why a PHB1 Wizard wouldn't be able to use the spells at their baseline effects.As always, when using something third</title><link>http://community.wizards.com/go/thread/view/75882/29611729/Schools_of_Magic?post_id=527702245#527702245</link><description>The spells should just be spells. Being a Clockwork Mage should give you some kind of bonus when using those spells, but I don't see why a PHB1 Wizard wouldn't be able to use the spells at their baseline effects.As always, when using something third</description><pubDate>Wed, 02 Jan 2013 23:06:29 -0600</pubDate></item></channel></rss>
