<?xml version="1.0"?>
<rss xmlns:media="http://search.yahoo.com/mrss/" version="2.0">
							<channel><title>New Posts For Thread: How to improve the Ability Score system?</title><link>http://community.wizards.com/go/thread/view/75882/29611263/How_to_improve_the_Ability_Score_system</link><description>I've always been a home-brewer when it came to D&amp;D and I've toyed with several house rules to alter D&amp;D core rules to my tastes.However, there is something that has always been that itch in my back that I can't reach to scratch.And it's the Ability S</description><item><title>Strength should not add a benefit to hit. Dexterity should not add a benefit to damage.Dexterity should not be used for initiative, AC, and to hit.  Separate them.Here is my suggestion:Strength - Bonus to damage for both melee and ranged attacks (it</title><link>http://community.wizards.com/go/thread/view/75882/29611263/How_to_improve_the_Ability_Score_system?post_id=527725635#527725635</link><description>Strength should not add a benefit to hit. Dexterity should not add a benefit to damage.Dexterity should not be used for initiative, AC, and to hit.  Separate them.Here is my suggestion:Strength - Bonus to damage for both melee and ranged attacks (it</description><pubDate>Thu, 03 Jan 2013 18:16:25 -0600</pubDate></item><item><title>I've always been in favour of halving attack bonuses but you could just allow full bonus on ability checks &amp; damage and then grant level-based bonuses (maybe to fill some of those dead slots) which players can allocate against one aspect of their var</title><link>http://community.wizards.com/go/thread/view/75882/29611263/How_to_improve_the_Ability_Score_system?post_id=527716679#527716679</link><description>I've always been in favour of halving attack bonuses but you could just allow full bonus on ability checks &amp; damage and then grant level-based bonuses (maybe to fill some of those dead slots) which players can allocate against one aspect of their var</description><pubDate>Thu, 03 Jan 2013 13:36:49 -0600</pubDate></item><item><title>I don''t have a problem with a training bonus to AC, but it should be droped if the creature is unaware of the attack.  I think AC is one stat that should be very hard to improve.    There is really only so much training can aford you and there shoul</title><link>http://community.wizards.com/go/thread/view/75882/29611263/How_to_improve_the_Ability_Score_system?post_id=527709547#527709547</link><description>I don''t have a problem with a training bonus to AC, but it should be droped if the creature is unaware of the attack.  I think AC is one stat that should be very hard to improve.    There is really only so much training can aford you and there shoul</description><pubDate>Thu, 03 Jan 2013 08:32:53 -0600</pubDate></item><item><title>Here's an idea.Not a perfect solution but it is something...10 +011 +012 +113 +114 +215 +216 +317 +318 +419 +420 +521 +622 +723 +824 +925 +10Now you must have noticed that as far as up to a Score of 20 the Mods are the same as they are today. Then af</title><link>http://community.wizards.com/go/thread/view/75882/29611263/How_to_improve_the_Ability_Score_system?post_id=527706917#527706917</link><description>Here's an idea.Not a perfect solution but it is something...10 +011 +012 +113 +114 +215 +216 +317 +318 +419 +420 +521 +622 +723 +824 +925 +10Now you must have noticed that as far as up to a Score of 20 the Mods are the same as they are today. Then af</description><pubDate>Thu, 03 Jan 2013 06:32:44 -0600</pubDate></item><item><title>As much as it could help, spiltting scores into 2 modifiers is just trouble.</title><link>http://community.wizards.com/go/thread/view/75882/29611263/How_to_improve_the_Ability_Score_system?post_id=527706213#527706213</link><description>As much as it could help, spiltting scores into 2 modifiers is just trouble.</description><pubDate>Thu, 03 Jan 2013 05:51:56 -0600</pubDate></item></channel></rss>
