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							<channel><title>New Posts For Thread: Martial Damage Bonus mitigates the difference between weapon's damage.</title><link>http://community.wizards.com/go/thread/view/75882/29607815/Martial_Damage_Bonus_mitigates_the_difference_between_weapons_damage.</link><description>I find that it doesn't make much of a difference, in the game I'm in with a lvl 14 fighter, between a weapon with a d6 of damage and a d12 of damage when I get +20 to the damage roll (5 from strength, 15 from Martial Damage Bonus)21-26 vs 21-32 (avg:</description><item><title>I'd like to see some manuvers/feats based on weapon/damage types. I think this'd go a LONG way in making the weapons feel different and give a reason to not JUST pick the one that does the most damage.[/quote]shield smash: while wielding a two handed</title><link>http://community.wizards.com/go/thread/view/75882/29607815/Martial_Damage_Bonus_mitigates_the_difference_between_weapons_damage.?post_id=527789559#527789559</link><description>I'd like to see some manuvers/feats based on weapon/damage types. I think this'd go a LONG way in making the weapons feel different and give a reason to not JUST pick the one that does the most damage.[/quote]shield smash: while wielding a two handed</description><pubDate>Sat, 05 Jan 2013 21:23:07 -0600</pubDate></item><item><title>I like this as well, although I think I would extend it to include armor types as well. It might help to incentivize wearing certain types of armor. For instance, if you created "A" manuevers that were usable by Light Armor wearers and "B" manuevers</title><link>http://community.wizards.com/go/thread/view/75882/29607815/Martial_Damage_Bonus_mitigates_the_difference_between_weapons_damage.?post_id=527788891#527788891</link><description>I like this as well, although I think I would extend it to include armor types as well. It might help to incentivize wearing certain types of armor. For instance, if you created "A" manuevers that were usable by Light Armor wearers and "B" manuevers</description><pubDate>Sat, 05 Jan 2013 20:33:29 -0600</pubDate></item><item><title>I'd like to see some manuvers/feats based on weapon/damage types. I think this'd go a LONG way in making the weapons feel different and give a reason to not JUST pick the one that does the most damage.</title><link>http://community.wizards.com/go/thread/view/75882/29607815/Martial_Damage_Bonus_mitigates_the_difference_between_weapons_damage.?post_id=527788833#527788833</link><description>I'd like to see some manuvers/feats based on weapon/damage types. I think this'd go a LONG way in making the weapons feel different and give a reason to not JUST pick the one that does the most damage.</description><pubDate>Sat, 05 Jan 2013 20:27:34 -0600</pubDate></item><item><title>That's all the narrative though. A samurai dealing 26 damage with his katana and a shinobi dealing 26 damage with a Kusari-gama are going to look very, very different, but that's all in how the fight is narrated. The amonut of damage they deal should</title><link>http://community.wizards.com/go/thread/view/75882/29607815/Martial_Damage_Bonus_mitigates_the_difference_between_weapons_damage.?post_id=527788115#527788115</link><description>That's all the narrative though. A samurai dealing 26 damage with his katana and a shinobi dealing 26 damage with a Kusari-gama are going to look very, very different, but that's all in how the fight is narrated. The amonut of damage they deal should</description><pubDate>Sat, 05 Jan 2013 19:36:34 -0600</pubDate></item><item><title>That's why I've kind of liked the thought of all weapons in a certain catagory (Light, Heavy, 1H, 2H, etc) all do the same damage, and do that damage regardles sof who is using it, but then each weapon catagory (axe, spear, sword, etc) has a special</title><link>http://community.wizards.com/go/thread/view/75882/29607815/Martial_Damage_Bonus_mitigates_the_difference_between_weapons_damage.?post_id=527787415#527787415</link><description>That's why I've kind of liked the thought of all weapons in a certain catagory (Light, Heavy, 1H, 2H, etc) all do the same damage, and do that damage regardles sof who is using it, but then each weapon catagory (axe, spear, sword, etc) has a special</description><pubDate>Sat, 05 Jan 2013 18:58:43 -0600</pubDate></item></channel></rss>
