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							<channel><title>New Posts For Thread: 3.5e Frustrating and Annoying Wizard for the PCs to fight</title><link>http://community.wizards.com/go/thread/view/75882/29607679/3.5e_Frustrating_and_Annoying_Wizard_for_the_PCs_to_fight</link><description>Howdy All!Title says it all.  What are some of your favorite tricks for making a wizard just friggin' frustrating to battle?  He'll be a level 17-19 wizard, evil, and have the appropriate amount of gold too.  And these tricks can include spells, item</description><item><title>Or in stead of making him a lich you could make him use &#x93;Magic Jar&#x94;.He could have his choice of bodies to posses in several secret dungeons (perhaps clones of other adventurers). Give him a familiar that follows him around invisibly withi</title><link>http://community.wizards.com/go/thread/view/75882/29607679/3.5e_Frustrating_and_Annoying_Wizard_for_the_PCs_to_fight?post_id=527711871#527711871</link><description>Or in stead of making him a lich you could make him use &#x93;Magic Jar&#x94;.He could have his choice of bodies to posses in several secret dungeons (perhaps clones of other adventurers). Give him a familiar that follows him around invisibly withi</description><pubDate>Thu, 03 Jan 2013 10:06:44 -0600</pubDate></item><item><title>Which leads to a LOT of room for super-cool ways that the wizard could hide/disguise his phylactery :)</title><link>http://community.wizards.com/go/thread/view/75882/29607679/3.5e_Frustrating_and_Annoying_Wizard_for_the_PCs_to_fight?post_id=527697357#527697357</link><description>Which leads to a LOT of room for super-cool ways that the wizard could hide/disguise his phylactery :)</description><pubDate>Wed, 02 Jan 2013 18:20:40 -0600</pubDate></item><item><title>Make the wizard a lich.</title><link>http://community.wizards.com/go/thread/view/75882/29607679/3.5e_Frustrating_and_Annoying_Wizard_for_the_PCs_to_fight?post_id=527692765#527692765</link><description>Make the wizard a lich.</description><pubDate>Wed, 02 Jan 2013 15:36:53 -0600</pubDate></item><item><title>Which is pretty much what I was trying to suggest: Don't make their standard modus operandi completely worthless, just set things up so the players have to think about how and where to use their abilities, while also considering options they may have</title><link>http://community.wizards.com/go/thread/view/75882/29607679/3.5e_Frustrating_and_Annoying_Wizard_for_the_PCs_to_fight?post_id=527657513#527657513</link><description>Which is pretty much what I was trying to suggest: Don't make their standard modus operandi completely worthless, just set things up so the players have to think about how and where to use their abilities, while also considering options they may have</description><pubDate>Tue, 01 Jan 2013 12:36:14 -0600</pubDate></item><item><title>Actually, the dervish and the ghost are pretty easy to deter since they're one-trick ponies... Now, since the BBEG knows the party, and is expecting them to show up at some point, he should be well-prepared for their standard operating procedures. Ma</title><link>http://community.wizards.com/go/thread/view/75882/29607679/3.5e_Frustrating_and_Annoying_Wizard_for_the_PCs_to_fight?post_id=527656099#527656099</link><description>Actually, the dervish and the ghost are pretty easy to deter since they're one-trick ponies... Now, since the BBEG knows the party, and is expecting them to show up at some point, he should be well-prepared for their standard operating procedures. Ma</description><pubDate>Tue, 01 Jan 2013 11:44:14 -0600</pubDate></item></channel></rss>
