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							<channel><title>New Posts For Thread: Suggestions for starting magic items at higher levels?</title><link>http://community.wizards.com/go/thread/view/75882/29607561/Suggestions_for_starting_magic_items_at_higher_levels</link><description>Our next game we're going to make up 14th level characters for the enclosed adventure.   Any ideas on how many/power level for starting magic items?I'm thinking of one Very Rare, one Rare and two common items per PC for 14th level.</description><item><title>I agree with those numbers, but as pizzamancrr has pointed out that doesnt account for the huge heap of money they also could have accumulated and what that can be used on. I think i would probably just give them the money in some way or form (a 5000</title><link>http://community.wizards.com/go/thread/view/75882/29607561/Suggestions_for_starting_magic_items_at_higher_levels?post_id=528224007#528224007</link><description>I agree with those numbers, but as pizzamancrr has pointed out that doesnt account for the huge heap of money they also could have accumulated and what that can be used on. I think i would probably just give them the money in some way or form (a 5000</description><pubDate>Sun, 20 Jan 2013 11:22:31 -0600</pubDate></item><item><title>I played around with the radom magic item tables, tweaked them so that it was much less likely to get items outside the suggestions for your level and came up with roughly the following:A PC over the 20 levels of their career, will encounter:38 Commo</title><link>http://community.wizards.com/go/thread/view/75882/29607561/Suggestions_for_starting_magic_items_at_higher_levels?post_id=528221279#528221279</link><description>I played around with the radom magic item tables, tweaked them so that it was much less likely to get items outside the suggestions for your level and came up with roughly the following:A PC over the 20 levels of their career, will encounter:38 Commo</description><pubDate>Sun, 20 Jan 2013 09:31:05 -0600</pubDate></item><item><title>You don't seem to understand logical fallacies, maybe logic just isn't your thing.  Today yours would be to-quoque.  The numbers are based off individual xp per encounter not group xp, go do the math yourself instead of bumbling around beating a dead</title><link>http://community.wizards.com/go/thread/view/75882/29607561/Suggestions_for_starting_magic_items_at_higher_levels?post_id=528185607#528185607</link><description>You don't seem to understand logical fallacies, maybe logic just isn't your thing.  Today yours would be to-quoque.  The numbers are based off individual xp per encounter not group xp, go do the math yourself instead of bumbling around beating a dead</description><pubDate>Sat, 19 Jan 2013 02:25:48 -0600</pubDate></item><item><title>Linking to logical fallacies is a logical fallacy: yourlogicalfallacyis.com/appeal-to-autho...Looking at p3 and your spreadsheet;120 avrg encounters = 1 v rare, 4 rare and 18.5 uncommon magic items + the 12k gold.This is party wide as its based on en</title><link>http://community.wizards.com/go/thread/view/75882/29607561/Suggestions_for_starting_magic_items_at_higher_levels?post_id=528156809#528156809</link><description>Linking to logical fallacies is a logical fallacy: yourlogicalfallacyis.com/appeal-to-autho...Looking at p3 and your spreadsheet;120 avrg encounters = 1 v rare, 4 rare and 18.5 uncommon magic items + the 12k gold.This is party wide as its based on en</description><pubDate>Fri, 18 Jan 2013 04:24:07 -0600</pubDate></item><item><title>Moving the goalpost is a logical fallacy.  If you want the guidelines for giving out magic items that is on p. 3 of the Magic Items pdf.</title><link>http://community.wizards.com/go/thread/view/75882/29607561/Suggestions_for_starting_magic_items_at_higher_levels?post_id=528155883#528155883</link><description>Moving the goalpost is a logical fallacy.  If you want the guidelines for giving out magic items that is on p. 3 of the Magic Items pdf.</description><pubDate>Fri, 18 Jan 2013 02:53:26 -0600</pubDate></item></channel></rss>
