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							<channel><title>New Posts For Thread: New Year, New 4e</title><link>http://community.wizards.com/go/thread/view/75882/29607051/New_Year,_New_4e</link><description>With the New Year nearly upon us, I find myself looking into my future. And my crystal ball is showing me DMing 4e for a long time &amp;ndash; it&amp;rsquo;s the kind of fantasy action-adventure game my group and I want to play, and I don&amp;rsquo;t see us jump</description><item><title>Oh right. I think it'd be a lot easier on the DM to have player hit points halved than to make calculations on every hit a monster makes though. It sounds like it would diminish what is trying to be achieved (faster combat).What do you mean?</title><link>http://community.wizards.com/go/thread/view/75882/29607051/New_Year,_New_4e?post_id=528294283#528294283</link><description>Oh right. I think it'd be a lot easier on the DM to have player hit points halved than to make calculations on every hit a monster makes though. It sounds like it would diminish what is trying to be achieved (faster combat).What do you mean?</description><pubDate>Tue, 22 Jan 2013 15:39:12 -0600</pubDate></item><item><title>it's generally assumed hat when you cut monster HP you also increase their damage, which ends up having the same general but transparent effect as lowering player hp without overpowering healing.not only do your players not feel like they are getting</title><link>http://community.wizards.com/go/thread/view/75882/29607051/New_Year,_New_4e?post_id=528287431#528287431</link><description>it's generally assumed hat when you cut monster HP you also increase their damage, which ends up having the same general but transparent effect as lowering player hp without overpowering healing.not only do your players not feel like they are getting</description><pubDate>Tue, 22 Jan 2013 12:52:20 -0600</pubDate></item><item><title>I've only run/played four D&amp;D sessions, and in the last one I decided to have everyone's hit points halved (monsters and PCs - I don't understand why so many suggestions in this thread only refer to changing monster HP). Combat was much faster and mo</title><link>http://community.wizards.com/go/thread/view/75882/29607051/New_Year,_New_4e?post_id=528276823#528276823</link><description>I've only run/played four D&amp;D sessions, and in the last one I decided to have everyone's hit points halved (monsters and PCs - I don't understand why so many suggestions in this thread only refer to changing monster HP). Combat was much faster and mo</description><pubDate>Tue, 22 Jan 2013 06:29:43 -0600</pubDate></item><item><title>My 4.5 Wish List (Without just moving on to 5E)1) Combat Speed - Combat simply takes too long.  We've been conditioned by 30 odd years of video games and films to expect more fights more often with more enemies. That's fine, but 4e simply takes too l</title><link>http://community.wizards.com/go/thread/view/75882/29607051/New_Year,_New_4e?post_id=528055569#528055569</link><description>My 4.5 Wish List (Without just moving on to 5E)1) Combat Speed - Combat simply takes too long.  We've been conditioned by 30 odd years of video games and films to expect more fights more often with more enemies. That's fine, but 4e simply takes too l</description><pubDate>Mon, 14 Jan 2013 16:38:27 -0600</pubDate></item><item><title>Oh. Sounds more like Essentials versions of characters then.I find chips/tokens very helpful for keeping track of everything. Then make several different sets. Maybe they would help.</title><link>http://community.wizards.com/go/thread/view/75882/29607051/New_Year,_New_4e?post_id=527999949#527999949</link><description>Oh. Sounds more like Essentials versions of characters then.I find chips/tokens very helpful for keeping track of everything. Then make several different sets. Maybe they would help.</description><pubDate>Sat, 12 Jan 2013 20:56:05 -0600</pubDate></item></channel></rss>
