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							<channel><title>New Posts For Thread: What bothers me a bit about how people see balance nowadays...</title><link>http://community.wizards.com/go/thread/view/75882/29606939/What_bothers_me_a_bit_about_how_people_see_balance_nowadays...</link><description>It`s all about combat! That seems to be what balanced meens now! And if you have a combat based campaign I guess it`s ok. If you don`t have an intirely strategy board game-ish, combat encounter focused game. If not, should balance be all about combat</description><item><title>ThreeSixteen: carnage among the stars has a character creation system that consists of spending ten points on two characteristics and taking the gear that choice gets you. Yes, that's all of it. Maybe just a touch quicker than Next.[/quote]You win. M</title><link>http://community.wizards.com/go/thread/view/75882/29606939/What_bothers_me_a_bit_about_how_people_see_balance_nowadays...?post_id=528752637#528752637</link><description>ThreeSixteen: carnage among the stars has a character creation system that consists of spending ten points on two characteristics and taking the gear that choice gets you. Yes, that's all of it. Maybe just a touch quicker than Next.[/quote]You win. M</description><pubDate>Mon, 04 Feb 2013 08:46:19 -0600</pubDate></item><item><title>ThreeSixteen: carnage among the stars has a character creation system that consists of spending ten points on two characteristics and taking the gear that choice gets you. Yes, that's all of it. Maybe just a touch quicker than Next.</title><link>http://community.wizards.com/go/thread/view/75882/29606939/What_bothers_me_a_bit_about_how_people_see_balance_nowadays...?post_id=528751187#528751187</link><description>ThreeSixteen: carnage among the stars has a character creation system that consists of spending ten points on two characteristics and taking the gear that choice gets you. Yes, that's all of it. Maybe just a touch quicker than Next.</description><pubDate>Mon, 04 Feb 2013 07:32:15 -0600</pubDate></item><item><title>Only because everything is pre-packaged.  The moment players start actually exploring the possibilities -- customizing backgrounds, specializations, classes, class features, maneuvers/spells/tricks/etc. -- it's going to take a bit more than "choose a</title><link>http://community.wizards.com/go/thread/view/75882/29606939/What_bothers_me_a_bit_about_how_people_see_balance_nowadays...?post_id=528747837#528747837</link><description>Only because everything is pre-packaged.  The moment players start actually exploring the possibilities -- customizing backgrounds, specializations, classes, class features, maneuvers/spells/tricks/etc. -- it's going to take a bit more than "choose a</description><pubDate>Mon, 04 Feb 2013 03:37:47 -0600</pubDate></item><item><title>I agree with chaosfang. 5e class system is fast and simple. Faster then any classless system out there as far as I know.</title><link>http://community.wizards.com/go/thread/view/75882/29606939/What_bothers_me_a_bit_about_how_people_see_balance_nowadays...?post_id=528747779#528747779</link><description>I agree with chaosfang. 5e class system is fast and simple. Faster then any classless system out there as far as I know.</description><pubDate>Mon, 04 Feb 2013 03:29:16 -0600</pubDate></item><item><title>The part in bold is exactly what increases the time it takes to build a character, regardless if it's class-based or classless.  Character creation steps must be streamlined in order to lessen the bloat faced by the players.  Skills Bloat  2E had its</title><link>http://community.wizards.com/go/thread/view/75882/29606939/What_bothers_me_a_bit_about_how_people_see_balance_nowadays...?post_id=528747439#528747439</link><description>The part in bold is exactly what increases the time it takes to build a character, regardless if it's class-based or classless.  Character creation steps must be streamlined in order to lessen the bloat faced by the players.  Skills Bloat  2E had its</description><pubDate>Mon, 04 Feb 2013 02:34:04 -0600</pubDate></item></channel></rss>
