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							<channel><title>New Posts For Thread: Rules that make sense, but aren't in the game</title><link>http://community.wizards.com/go/thread/view/75882/29603515/Rules_that_make_sense,_but_arent_in_the_game</link><description>I've thought of some situations and stuff that I would personally allow as a DM, but aren't explicitly condoned by the rules...Combined Skills: What if a situation drew on 2 very different skills, do you choose the higher one (they probably have the</description><item><title>+1 to that.I think this is the idea behind Rogue's Skill Tricks. The fact that you can use generic skills to  do more complicated things. Only they should try making it more universal. People are currently complaining why would only a rogue, can "Dis</title><link>http://community.wizards.com/go/thread/view/75882/29603515/Rules_that_make_sense,_but_arent_in_the_game?post_id=527988323#527988323</link><description>+1 to that.I think this is the idea behind Rogue's Skill Tricks. The fact that you can use generic skills to  do more complicated things. Only they should try making it more universal. People are currently complaining why would only a rogue, can "Dis</description><pubDate>Sat, 12 Jan 2013 14:16:13 -0600</pubDate></item><item><title>I'll answer this 2 different ways1) Roleplay Answer:  Perhaps your level 10 cleric, who mastered the painting techniques before his adventures, now after seeing and doing some amazing things, perhaps seeing comrades die, gotten much closer to his god</title><link>http://community.wizards.com/go/thread/view/75882/29603515/Rules_that_make_sense,_but_arent_in_the_game?post_id=527881355#527881355</link><description>I'll answer this 2 different ways1) Roleplay Answer:  Perhaps your level 10 cleric, who mastered the painting techniques before his adventures, now after seeing and doing some amazing things, perhaps seeing comrades die, gotten much closer to his god</description><pubDate>Tue, 08 Jan 2013 23:11:11 -0600</pubDate></item><item><title>I think the combination that will work best is 1d20 + relevant Ability modifier + a die you only get when trained in the skill that increases in some way by gaining levels.To use your blacksmith at 20th level example: you roll two 1s, and you add you</title><link>http://community.wizards.com/go/thread/view/75882/29603515/Rules_that_make_sense,_but_arent_in_the_game?post_id=527754551#527754551</link><description>I think the combination that will work best is 1d20 + relevant Ability modifier + a die you only get when trained in the skill that increases in some way by gaining levels.To use your blacksmith at 20th level example: you roll two 1s, and you add you</description><pubDate>Fri, 04 Jan 2013 18:00:59 -0600</pubDate></item><item><title>After some play and discussion, I think small a small static bonus that increases slowly with level is the way to go in this bounded-accuracy system.  That way you don't get the "can't possibly ever see them" scenarios, and you don't get the "I'm a 2</title><link>http://community.wizards.com/go/thread/view/75882/29603515/Rules_that_make_sense,_but_arent_in_the_game?post_id=527750875#527750875</link><description>After some play and discussion, I think small a small static bonus that increases slowly with level is the way to go in this bounded-accuracy system.  That way you don't get the "can't possibly ever see them" scenarios, and you don't get the "I'm a 2</description><pubDate>Fri, 04 Jan 2013 15:42:00 -0600</pubDate></item><item><title>I like the idea of Skill Dice more than the static bonuses, though I'll admit that I haven't had enough exposure to them in action to make a very informed decision.I do like the element of chance, and the feeling of rolling skill dice with a d20 (the</title><link>http://community.wizards.com/go/thread/view/75882/29603515/Rules_that_make_sense,_but_arent_in_the_game?post_id=527724675#527724675</link><description>I like the idea of Skill Dice more than the static bonuses, though I'll admit that I haven't had enough exposure to them in action to make a very informed decision.I do like the element of chance, and the feeling of rolling skill dice with a d20 (the</description><pubDate>Thu, 03 Jan 2013 17:41:02 -0600</pubDate></item></channel></rss>
