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							<channel><title>New Posts For Thread: Formula on Decreasing HP/Increasing Damage</title><link>http://community.wizards.com/go/thread/view/75882/29603397/Formula_on_Decreasing_HPIncreasing_Damage</link><description>Decreasing Monster Hit-points &amp; Increasing Monster Damage ProportionatelyI'm sure plenty of DMs have aimed for this goal: decreasing monster hit-points, and increasing their damage.Decreasing the hit-points so combat goes faster, but increasing their</description><item><title>My house rule keeps one-hit minions.  I just require that they actually get hit: minions ignore autodamage (outside of Magic Missile, by special exception). On the other hand, they die from one HIT, that hit doesn't need to inherently do any damage.</title><link>http://community.wizards.com/go/thread/view/75882/29603397/Formula_on_Decreasing_HPIncreasing_Damage?post_id=527642983#527642983</link><description>My house rule keeps one-hit minions.  I just require that they actually get hit: minions ignore autodamage (outside of Magic Missile, by special exception). On the other hand, they die from one HIT, that hit doesn't need to inherently do any damage.</description><pubDate>Mon, 31 Dec 2012 18:49:47 -0600</pubDate></item><item><title>When I go for something like that I make the "two hit minion" module.  The result is fairly similar.Basically the creature is a minion in most forms except that their damage is 1-2 higher per tier and their defenses are 1 lower.  They only take 2 hit</title><link>http://community.wizards.com/go/thread/view/75882/29603397/Formula_on_Decreasing_HPIncreasing_Damage?post_id=527642891#527642891</link><description>When I go for something like that I make the "two hit minion" module.  The result is fairly similar.Basically the creature is a minion in most forms except that their damage is 1-2 higher per tier and their defenses are 1 lower.  They only take 2 hit</description><pubDate>Mon, 31 Dec 2012 18:45:47 -0600</pubDate></item><item><title>This is a great idea.I've been doing something similar to this for a while.  I use (or make up my own) minions, but give them hit-points so they die in approximately two or three hits (at-wills).  I feel it gives a fun cinematic feel, since you can t</title><link>http://community.wizards.com/go/thread/view/75882/29603397/Formula_on_Decreasing_HPIncreasing_Damage?post_id=527641413#527641413</link><description>This is a great idea.I've been doing something similar to this for a while.  I use (or make up my own) minions, but give them hit-points so they die in approximately two or three hits (at-wills).  I feel it gives a fun cinematic feel, since you can t</description><pubDate>Mon, 31 Dec 2012 17:10:30 -0600</pubDate></item><item><title>Thanks for linking this - interesting read.  From what I can tell, the fundamental error that the author made was to ignore the impact of encounter and daily powers on effective DPR - he seems to have calculated based only on at-will damage.  Since o</title><link>http://community.wizards.com/go/thread/view/75882/29603397/Formula_on_Decreasing_HPIncreasing_Damage?post_id=527543555#527543555</link><description>Thanks for linking this - interesting read.  From what I can tell, the fundamental error that the author made was to ignore the impact of encounter and daily powers on effective DPR - he seems to have calculated based only on at-will damage.  Since o</description><pubDate>Fri, 28 Dec 2012 07:14:50 -0600</pubDate></item><item><title>Thanks for the excellent replies!!!</title><link>http://community.wizards.com/go/thread/view/75882/29603397/Formula_on_Decreasing_HPIncreasing_Damage?post_id=527534413#527534413</link><description>Thanks for the excellent replies!!!</description><pubDate>Thu, 27 Dec 2012 17:37:21 -0600</pubDate></item></channel></rss>
