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							<channel><title>New Posts For Thread: Using action points on other's turns</title><link>http://community.wizards.com/go/thread/view/75882/29595571/Using_action_points_on_others_turns</link><description>This scene came into mind the other day after reading the Wyrm Form sorcerer spell.A small comrad of mine is near death, I'm in dragon form and one movement would put me in position to block the next wave of fire(literal fire)that is about to hit my</description><item><title>You can also use your action point and Ready an Action, though this only works if you are aware of the circumstances on your turn and able to prepare.</title><link>http://community.wizards.com/go/thread/view/75882/29595571/Using_action_points_on_others_turns?post_id=527400543#527400543</link><description>You can also use your action point and Ready an Action, though this only works if you are aware of the circumstances on your turn and able to prepare.</description><pubDate>Fri, 21 Dec 2012 11:35:00 -0600</pubDate></item><item><title>Dude, it's cool. Just ask me when the time comes. I'll probably decide based on circumstance. For example, if Adimis has full hp and no actions left on his turn, and Rayn is unconscious with a black dragon ready to spray his arse, Adimis can probably</title><link>http://community.wizards.com/go/thread/view/75882/29595571/Using_action_points_on_others_turns?post_id=527387045#527387045</link><description>Dude, it's cool. Just ask me when the time comes. I'll probably decide based on circumstance. For example, if Adimis has full hp and no actions left on his turn, and Rayn is unconscious with a black dragon ready to spray his arse, Adimis can probably</description><pubDate>Thu, 20 Dec 2012 21:04:43 -0600</pubDate></item><item><title>Agreed. DMG p.42 allows for cool stunts that may not technically be allowed via the rules.</title><link>http://community.wizards.com/go/thread/view/75882/29595571/Using_action_points_on_others_turns?post_id=527380117#527380117</link><description>Agreed. DMG p.42 allows for cool stunts that may not technically be allowed via the rules.</description><pubDate>Thu, 20 Dec 2012 15:42:00 -0600</pubDate></item><item><title>rule of cool is something that I like to allow when it's something like the OP describes.  Saving an ally, RP, etc..  It's all good !</title><link>http://community.wizards.com/go/thread/view/75882/29595571/Using_action_points_on_others_turns?post_id=527379835#527379835</link><description>rule of cool is something that I like to allow when it's something like the OP describes.  Saving an ally, RP, etc..  It's all good !</description><pubDate>Thu, 20 Dec 2012 15:33:57 -0600</pubDate></item><item><title>That said, the "Rule of Cool" principle would allow for it - it's a unique, dramatic moment, and sometimes it's okay to allow off-label use of things, ESPECIALLY action points, in those circumstances.</title><link>http://community.wizards.com/go/thread/view/75882/29595571/Using_action_points_on_others_turns?post_id=527379431#527379431</link><description>That said, the "Rule of Cool" principle would allow for it - it's a unique, dramatic moment, and sometimes it's okay to allow off-label use of things, ESPECIALLY action points, in those circumstances.</description><pubDate>Thu, 20 Dec 2012 15:21:52 -0600</pubDate></item></channel></rss>
