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							<channel><title>New Posts For Thread: Stop Measuring in Units We Don't Use (Feet and Minutes)</title><link>http://community.wizards.com/go/thread/view/75882/29595201/Stop_Measuring_in_Units_We_Dont_Use_(Feet_and_Minutes)</link><description>Players don't use feet at the table.  We use squares.  4E admitted to this and you're regressing to the bad old days of having to divide by five.  Much of the world doesn't know what 5 feet means.Solution: Divide all measurements of distance (speed,</description><item><title>A square is about 1.5 meters. Though that's not a very nice number to use. As for the "minutes" duration it's a bad idea to use "end of encounter". Because when you're using the spell out of combat you need something that's easy to keep track of. You</title><link>http://community.wizards.com/go/thread/view/75882/29595201/Stop_Measuring_in_Units_We_Dont_Use_(Feet_and_Minutes)?post_id=527819499#527819499</link><description>A square is about 1.5 meters. Though that's not a very nice number to use. As for the "minutes" duration it's a bad idea to use "end of encounter". Because when you're using the spell out of combat you need something that's easy to keep track of. You</description><pubDate>Sun, 06 Jan 2013 20:47:45 -0600</pubDate></item><item><title>Imo, movement and distance and similar "complexity" shouldn`t have to be part of a gridless combat system. Sometimes I even run combat in 4e as skill challanges, maybe something inspired by that mechanic or a simple, fast and narrative form of combat</title><link>http://community.wizards.com/go/thread/view/75882/29595201/Stop_Measuring_in_Units_We_Dont_Use_(Feet_and_Minutes)?post_id=527815941#527815941</link><description>Imo, movement and distance and similar "complexity" shouldn`t have to be part of a gridless combat system. Sometimes I even run combat in 4e as skill challanges, maybe something inspired by that mechanic or a simple, fast and narrative form of combat</description><pubDate>Sun, 06 Jan 2013 17:44:55 -0600</pubDate></item><item><title>But, but...  MATH.  He'd have to do MATH!  Horror of HORRORS!Yeah, I have little sympathy for the OP.  I can handle any measuring system that's at least vaguely based in the real world.</title><link>http://community.wizards.com/go/thread/view/75882/29595201/Stop_Measuring_in_Units_We_Dont_Use_(Feet_and_Minutes)?post_id=527805935#527805935</link><description>But, but...  MATH.  He'd have to do MATH!  Horror of HORRORS!Yeah, I have little sympathy for the OP.  I can handle any measuring system that's at least vaguely based in the real world.</description><pubDate>Sun, 06 Jan 2013 12:55:10 -0600</pubDate></item><item><title>Living outside the US, I would like to have centimeters, meters, kilometers instead of inches, feet and miles of course. After all, that's how the entire world does things. I could also live with squares if they represented something in meters.But I</title><link>http://community.wizards.com/go/thread/view/75882/29595201/Stop_Measuring_in_Units_We_Dont_Use_(Feet_and_Minutes)?post_id=527768599#527768599</link><description>Living outside the US, I would like to have centimeters, meters, kilometers instead of inches, feet and miles of course. After all, that's how the entire world does things. I could also live with squares if they represented something in meters.But I</description><pubDate>Sat, 05 Jan 2013 08:44:50 -0600</pubDate></item><item><title>A few years ago I bought an adventure module that was an ebook.  It had a button.  If you clicked the button it conveted all the stat blocks to either d20, Savage Worlds, and some other games.  It would be great if D&amp;D Next could embrace technology a</title><link>http://community.wizards.com/go/thread/view/75882/29595201/Stop_Measuring_in_Units_We_Dont_Use_(Feet_and_Minutes)?post_id=527752163#527752163</link><description>A few years ago I bought an adventure module that was an ebook.  It had a button.  If you clicked the button it conveted all the stat blocks to either d20, Savage Worlds, and some other games.  It would be great if D&amp;D Next could embrace technology a</description><pubDate>Fri, 04 Jan 2013 16:24:48 -0600</pubDate></item></channel></rss>
