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							<channel><title>New Posts For Thread: Some Help Understanding Skill Challenges</title><link>http://community.wizards.com/go/thread/view/75882/29594201/Some_Help_Understanding_Skill_Challenges</link><description>I'm not sure I fully grasp the concept of skill challenges, or even how to pull off something similar. After reading up on any thread I could find on the subject, the general concensus was to ignore skill challenges as they had been written and inste</description><item><title>Yeah, totally -- like I said, if they decide to hunt down the enemy in their camp, I'll have the camp prepared and ready to go! It's a permanent fixture in the world now, so who knows how the players might end up there?</title><link>http://community.wizards.com/go/thread/view/75882/29594201/Some_Help_Understanding_Skill_Challenges?post_id=527539501#527539501</link><description>Yeah, totally -- like I said, if they decide to hunt down the enemy in their camp, I'll have the camp prepared and ready to go! It's a permanent fixture in the world now, so who knows how the players might end up there?</description><pubDate>Fri, 28 Dec 2012 01:09:24 -0600</pubDate></item><item><title>Yeah, if you ever develop something and don't use it, don't worry - file it away, because odds are good that you're going to need something just like that down the line, even if it's in an entirely different campaign.</title><link>http://community.wizards.com/go/thread/view/75882/29594201/Some_Help_Understanding_Skill_Challenges?post_id=527533905#527533905</link><description>Yeah, if you ever develop something and don't use it, don't worry - file it away, because odds are good that you're going to need something just like that down the line, even if it's in an entirely different campaign.</description><pubDate>Thu, 27 Dec 2012 17:08:02 -0600</pubDate></item><item><title>@Skaevola, I wouldn't say that it was time wasted.  I'm sure you'll be able to put that enemy camp to use at some point.</title><link>http://community.wizards.com/go/thread/view/75882/29594201/Some_Help_Understanding_Skill_Challenges?post_id=527522771#527522771</link><description>@Skaevola, I wouldn't say that it was time wasted.  I'm sure you'll be able to put that enemy camp to use at some point.</description><pubDate>Thu, 27 Dec 2012 09:54:03 -0600</pubDate></item><item><title>Here's a little bit of followup if anyone cares:I used the three-round setup suggested on the first page. On round one, the room would fog up, adding a -2 to any rolls the players made. On round two, the players' NPC companion would pass out. THe ide</title><link>http://community.wizards.com/go/thread/view/75882/29594201/Some_Help_Understanding_Skill_Challenges?post_id=527515057#527515057</link><description>Here's a little bit of followup if anyone cares:I used the three-round setup suggested on the first page. On round one, the room would fog up, adding a -2 to any rolls the players made. On round two, the players' NPC companion would pass out. THe ide</description><pubDate>Thu, 27 Dec 2012 00:05:04 -0600</pubDate></item><item><title>Skill challenges generally work best when they're used to represent an extended, dynamic activity rather than a single, straightforward one. Escaping the gas trap room is essentially a single activity, and it isn't particularly dynamic (they get out,</title><link>http://community.wizards.com/go/thread/view/75882/29594201/Some_Help_Understanding_Skill_Challenges?post_id=527514749#527514749</link><description>Skill challenges generally work best when they're used to represent an extended, dynamic activity rather than a single, straightforward one. Escaping the gas trap room is essentially a single activity, and it isn't particularly dynamic (they get out,</description><pubDate>Wed, 26 Dec 2012 23:20:41 -0600</pubDate></item></channel></rss>
