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							<channel><title>New Posts For Thread: Combat Duration</title><link>http://community.wizards.com/go/thread/view/75882/29593785/Combat_Duration</link><description>So what is the optimal duration of combat? It's kind of a vague question but something a couple of folks have mentioned is that the current martial bonus is primarily there to speed up combat.Two things spring to mind:If I need to up player damage to</description><item><title>One strategy I use to keep tension is to never actually end the combat for large stretches of game time, or keep the combats coming so fast and furiously that there's no time for the players to stop moving.The 2-3 round combat is perfect for that; it</title><link>http://community.wizards.com/go/thread/view/75882/29593785/Combat_Duration?post_id=527361441#527361441</link><description>One strategy I use to keep tension is to never actually end the combat for large stretches of game time, or keep the combats coming so fast and furiously that there's no time for the players to stop moving.The 2-3 round combat is perfect for that; it</description><pubDate>Thu, 20 Dec 2012 00:31:36 -0600</pubDate></item><item><title>I really like Next's fast action resolution, but I don't actually like how quick the combats actually are. I think that the fast action resolution enables me to be more descriptive and it allows more thinking time where we figure stuff out without fe</title><link>http://community.wizards.com/go/thread/view/75882/29593785/Combat_Duration?post_id=527361407#527361407</link><description>I really like Next's fast action resolution, but I don't actually like how quick the combats actually are. I think that the fast action resolution enables me to be more descriptive and it allows more thinking time where we figure stuff out without fe</description><pubDate>Thu, 20 Dec 2012 00:28:36 -0600</pubDate></item><item><title>Matrix - rescue of Morpheus.There are some pauses for dramatic effect, but it's very nearly constant from the moment they walk into the lobby.</title><link>http://community.wizards.com/go/thread/view/75882/29593785/Combat_Duration?post_id=527361279#527361279</link><description>Matrix - rescue of Morpheus.There are some pauses for dramatic effect, but it's very nearly constant from the moment they walk into the lobby.</description><pubDate>Thu, 20 Dec 2012 00:09:44 -0600</pubDate></item><item><title>I like to be able to run a single, combat driven, 1st level adventure in under 4 hours. I can currently do that, so I'm happy. From there, it can get longer and more complex, but I like it to be POSSIBLE to run a at-level encounter in less than 20 mi</title><link>http://community.wizards.com/go/thread/view/75882/29593785/Combat_Duration?post_id=527360921#527360921</link><description>I like to be able to run a single, combat driven, 1st level adventure in under 4 hours. I can currently do that, so I'm happy. From there, it can get longer and more complex, but I like it to be POSSIBLE to run a at-level encounter in less than 20 mi</description><pubDate>Wed, 19 Dec 2012 23:30:02 -0600</pubDate></item><item><title>And if that's your thing, you and your group should absolutely write up massive fights with dozens of demons gating in minions, and have a great time slogging through a single combat for hours.But the game shouldn't be designed with that as the defau</title><link>http://community.wizards.com/go/thread/view/75882/29593785/Combat_Duration?post_id=527360759#527360759</link><description>And if that's your thing, you and your group should absolutely write up massive fights with dozens of demons gating in minions, and have a great time slogging through a single combat for hours.But the game shouldn't be designed with that as the defau</description><pubDate>Wed, 19 Dec 2012 23:16:24 -0600</pubDate></item></channel></rss>
