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							<channel><title>New Posts For Thread: Embrace the skill die: Make fighting, shooting, and spellcasting skills</title><link>http://community.wizards.com/go/thread/view/75882/29593781/Embrace_the_skill_die:_Make_fighting,_shooting,_and_spellcasting_skills</link><description>The skill die took me by surprise in the new packet.  At first I did not like.  Right now I am more on the fence. It did get me thinking that other aspects of the game might benefit from its use however. What if instead of a scaling bonus to attack r</description><item><title>But this seems a good thing. To me, it feels more realistic.I like the variability of the leveling boost (by adding a dice). I like the fact, sometimes sages just get it wrong (because they rolled low). Sometimes novices get it right (because they ro</title><link>http://community.wizards.com/go/thread/view/75882/29593781/Embrace_the_skill_die:_Make_fighting,_shooting,_and_spellcasting_skills?post_id=527375913#527375913</link><description>But this seems a good thing. To me, it feels more realistic.I like the variability of the leveling boost (by adding a dice). I like the fact, sometimes sages just get it wrong (because they rolled low). Sometimes novices get it right (because they ro</description><pubDate>Thu, 20 Dec 2012 13:33:55 -0600</pubDate></item><item><title>I don't count on my players to swap out a mechanic for situational elements.  It is not about dictating a play style.  It is about adding randomness when the situation warrants it.  Like your scenario.  If a player at my table told me they were switc</title><link>http://community.wizards.com/go/thread/view/75882/29593781/Embrace_the_skill_die:_Make_fighting,_shooting,_and_spellcasting_skills?post_id=527371187#527371187</link><description>I don't count on my players to swap out a mechanic for situational elements.  It is not about dictating a play style.  It is about adding randomness when the situation warrants it.  Like your scenario.  If a player at my table told me they were switc</description><pubDate>Thu, 20 Dec 2012 10:34:07 -0600</pubDate></item><item><title>Thanks i see now. I was leaving the d20 out which in fact help compensate.While its good for the system, something in me doesn't like the idea of having to roll  to determine my attack bonus.</title><link>http://community.wizards.com/go/thread/view/75882/29593781/Embrace_the_skill_die:_Make_fighting,_shooting,_and_spellcasting_skills?post_id=527370995#527370995</link><description>Thanks i see now. I was leaving the d20 out which in fact help compensate.While its good for the system, something in me doesn't like the idea of having to roll  to determine my attack bonus.</description><pubDate>Thu, 20 Dec 2012 10:27:59 -0600</pubDate></item><item><title>Let the player decide how he wants to use his skill. Some players like to roll dice, some don't. Why should the DM dictate individuals play style?As a DM I would always use static, as a player I want to roll dice.</title><link>http://community.wizards.com/go/thread/view/75882/29593781/Embrace_the_skill_die:_Make_fighting,_shooting,_and_spellcasting_skills?post_id=527370849#527370849</link><description>Let the player decide how he wants to use his skill. Some players like to roll dice, some don't. Why should the DM dictate individuals play style?As a DM I would always use static, as a player I want to roll dice.</description><pubDate>Thu, 20 Dec 2012 10:22:24 -0600</pubDate></item><item><title>I might agree with you.  I see your scenario as a DM tool and customizable via module or DM fiat.  If that is how you mean...players?</title><link>http://community.wizards.com/go/thread/view/75882/29593781/Embrace_the_skill_die:_Make_fighting,_shooting,_and_spellcasting_skills?post_id=527370247#527370247</link><description>I might agree with you.  I see your scenario as a DM tool and customizable via module or DM fiat.  If that is how you mean...players?</description><pubDate>Thu, 20 Dec 2012 09:55:46 -0600</pubDate></item></channel></rss>
