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							<channel><title>New Posts For Thread: Martial Damage Dice and Martial Damage Bonus</title><link>http://community.wizards.com/go/thread/view/75882/29541127/Martial_Damage_Dice_and_Martial_Damage_Bonus</link><description>Martial Damage Dice: I was formerly in support of a progression change that favored d6's, but I'm now thinking that the progression proposed in these forums is a more elegant solution. Sure, we're using disparate dice, but the handful of d6's I'm rol</description><item><title>I think extra attacks is a nice option to Martial Damage Bonus.</title><link>http://community.wizards.com/go/thread/view/75882/29541127/Martial_Damage_Dice_and_Martial_Damage_Bonus?post_id=527522827#527522827</link><description>I think extra attacks is a nice option to Martial Damage Bonus.</description><pubDate>Thu, 27 Dec 2012 09:56:28 -0600</pubDate></item><item><title>I say we get rid of the dice every level and just gain CON mod as we level up. :)Getting rid of the CON mod to HP effectively neuters the relevance of CON altogether. -- It's really the only reason we invest in it.A creature (character or otherwise)</title><link>http://community.wizards.com/go/thread/view/75882/29541127/Martial_Damage_Dice_and_Martial_Damage_Bonus?post_id=527521543#527521543</link><description>I say we get rid of the dice every level and just gain CON mod as we level up. :)Getting rid of the CON mod to HP effectively neuters the relevance of CON altogether. -- It's really the only reason we invest in it.A creature (character or otherwise)</description><pubDate>Thu, 27 Dec 2012 09:08:41 -0600</pubDate></item><item><title>Sounds like a fairly straightforward module: trade in your cantrips and gain martial damage to keep your weapon attacks on par with what scaled cantrips would deal.  You lose out on the variety of cantrips, but you gain variety of weapons.Although I</title><link>http://community.wizards.com/go/thread/view/75882/29541127/Martial_Damage_Dice_and_Martial_Damage_Bonus?post_id=527389315#527389315</link><description>Sounds like a fairly straightforward module: trade in your cantrips and gain martial damage to keep your weapon attacks on par with what scaled cantrips would deal.  You lose out on the variety of cantrips, but you gain variety of weapons.Although I</description><pubDate>Fri, 21 Dec 2012 00:04:24 -0600</pubDate></item><item><title>Oneshoting ogres is nothing new. An Ogre of 2e had 18ish hp. That was a longsword crit. [/quote]The problem with Next is it happens every time.</title><link>http://community.wizards.com/go/thread/view/75882/29541127/Martial_Damage_Dice_and_Martial_Damage_Bonus?post_id=527385295#527385295</link><description>Oneshoting ogres is nothing new. An Ogre of 2e had 18ish hp. That was a longsword crit. [/quote]The problem with Next is it happens every time.</description><pubDate>Thu, 20 Dec 2012 19:11:12 -0600</pubDate></item><item><title>I don't mind if characters typically one shot an ogre. At level 12. At level 3 I would be disappointed if that happened. At level 6 I could see it happening once in a while.The problem with the martial damage bonus is it's totally lame number porn gi</title><link>http://community.wizards.com/go/thread/view/75882/29541127/Martial_Damage_Dice_and_Martial_Damage_Bonus?post_id=527362315#527362315</link><description>I don't mind if characters typically one shot an ogre. At level 12. At level 3 I would be disappointed if that happened. At level 6 I could see it happening once in a while.The problem with the martial damage bonus is it's totally lame number porn gi</description><pubDate>Thu, 20 Dec 2012 02:18:32 -0600</pubDate></item></channel></rss>
