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							<channel><title>New Posts For Thread: Healing Surges... another name for a simulationist?</title><link>http://community.wizards.com/go/thread/view/75882/29539521/Healing_Surges..._another_name_for_a_simulationist</link><description>Getting back into D&amp;D with 4e.  I quite like a lot of things about 4e, espeically from a DM perspective, but there are also things I don&amp;rsquo;t like, in particular I can&amp;rsquo;t rationalize healing surges to myself (or my players).  It seems very vi</description><item><title>Previous HP references, if anyone desires:AD&amp;D 1e PHB p.34: "hit points represent how much damage (actual or potential) the character can withstand before being killed. A certain amount of these hit points represent the actual physical punishment whi</title><link>http://community.wizards.com/go/thread/view/75882/29539521/Healing_Surges..._another_name_for_a_simulationist?post_id=527379851#527379851</link><description>Previous HP references, if anyone desires:AD&amp;D 1e PHB p.34: "hit points represent how much damage (actual or potential) the character can withstand before being killed. A certain amount of these hit points represent the actual physical punishment whi</description><pubDate>Thu, 20 Dec 2012 15:34:36 -0600</pubDate></item><item><title>I like to think of HP as the hero's ability to keep fighting. It's a mixture of health, morale and stamina. From that standpoint, healing surges are your innate reserves to rally each of those things. You can only go to the well so many times, eventu</title><link>http://community.wizards.com/go/thread/view/75882/29539521/Healing_Surges..._another_name_for_a_simulationist?post_id=527375553#527375553</link><description>I like to think of HP as the hero's ability to keep fighting. It's a mixture of health, morale and stamina. From that standpoint, healing surges are your innate reserves to rally each of those things. You can only go to the well so many times, eventu</description><pubDate>Thu, 20 Dec 2012 13:24:23 -0600</pubDate></item><item><title>Stamina, endurance, cardio... basically anything that minimizes fatigue. This concept implies that hits on trained/armored adventurers are at worst minor cuts/bruises... until they start getting too tired to avoid injury very well.4e is pretty hard o</title><link>http://community.wizards.com/go/thread/view/75882/29539521/Healing_Surges..._another_name_for_a_simulationist?post_id=527372583#527372583</link><description>Stamina, endurance, cardio... basically anything that minimizes fatigue. This concept implies that hits on trained/armored adventurers are at worst minor cuts/bruises... until they start getting too tired to avoid injury very well.4e is pretty hard o</description><pubDate>Thu, 20 Dec 2012 11:28:00 -0600</pubDate></item><item><title>Indeed. Healing Surges aren't really video game based, their more like "plot power".</title><link>http://community.wizards.com/go/thread/view/75882/29539521/Healing_Surges..._another_name_for_a_simulationist?post_id=527360695#527360695</link><description>Indeed. Healing Surges aren't really video game based, their more like "plot power".</description><pubDate>Wed, 19 Dec 2012 23:12:04 -0600</pubDate></item><item><title>Great read.  D&amp;D has always said hit-points were not lifeforce.  Hit-points is an accumulation of luck, skill etc.  In 1e we said that first level hit-points were the actual physical durability of the character (which is why they were so fragile and</title><link>http://community.wizards.com/go/thread/view/75882/29539521/Healing_Surges..._another_name_for_a_simulationist?post_id=526966091#526966091</link><description>Great read.  D&amp;D has always said hit-points were not lifeforce.  Hit-points is an accumulation of luck, skill etc.  In 1e we said that first level hit-points were the actual physical durability of the character (which is why they were so fragile and</description><pubDate>Tue, 18 Dec 2012 03:10:33 -0600</pubDate></item></channel></rss>
