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							<channel><title>New Posts For Thread: Fixing Exploitable Refocus and On Healing In General</title><link>http://community.wizards.com/go/thread/view/75882/29528979/Fixing_Exploitable_Refocus_and_On_Healing_In_General</link><description>BackgroundOne of the most powerful tenets of D&amp;D that I read in the first edition DM's guide was the explanation of Hit Points.  Hit Points are not so much a representation of the damage you can take (ie 40 hit points doesnt mean you can withstand 5</description><item><title>If you can fully recover from the hp... I am also inclined to allow spells to be recovered by spending time... ie true vancian rememorizing.</title><link>http://community.wizards.com/go/thread/view/75882/29528979/Fixing_Exploitable_Refocus_and_On_Healing_In_General?post_id=526781087#526781087</link><description>If you can fully recover from the hp... I am also inclined to allow spells to be recovered by spending time... ie true vancian rememorizing.</description><pubDate>Mon, 10 Dec 2012 22:45:48 -0600</pubDate></item><item><title>A cleric in every party make it all better... (I cant remember if I seen that bed-rest happen) I.. think kiss it with magic and that was ignored.</title><link>http://community.wizards.com/go/thread/view/75882/29528979/Fixing_Exploitable_Refocus_and_On_Healing_In_General?post_id=526779505#526779505</link><description>A cleric in every party make it all better... (I cant remember if I seen that bed-rest happen) I.. think kiss it with magic and that was ignored.</description><pubDate>Mon, 10 Dec 2012 20:31:33 -0600</pubDate></item><item><title>Agreed.  Just because we can house-rule the game to make it more playable, that's no excuse for the game to be broken in the first place.If they could determined that people liked the wands because it let them get to every encounter with full HP, and</title><link>http://community.wizards.com/go/thread/view/75882/29528979/Fixing_Exploitable_Refocus_and_On_Healing_In_General?post_id=526779453#526779453</link><description>Agreed.  Just because we can house-rule the game to make it more playable, that's no excuse for the game to be broken in the first place.If they could determined that people liked the wands because it let them get to every encounter with full HP, and</description><pubDate>Mon, 10 Dec 2012 20:25:58 -0600</pubDate></item><item><title>Relatively few games use anything quite as abstract as D&amp;D hps.  In the name of realism, games often have a fairly short wound-track, with penalties for being wounded, which results in a 'death spiral,' in which a foe, once wounded, is particularly v</title><link>http://community.wizards.com/go/thread/view/75882/29528979/Fixing_Exploitable_Refocus_and_On_Healing_In_General?post_id=526779235#526779235</link><description>Relatively few games use anything quite as abstract as D&amp;D hps.  In the name of realism, games often have a fairly short wound-track, with penalties for being wounded, which results in a 'death spiral,' in which a foe, once wounded, is particularly v</description><pubDate>Mon, 10 Dec 2012 20:08:36 -0600</pubDate></item><item><title>Explain why this is bad.[/quote]Yeah honestly, given the fighter's advantage is supposed to be "he can keep swinging his sword all day long", it'd be nice if he could actually do that. The fact that a fighter has daily resources for HP, but only at-w</title><link>http://community.wizards.com/go/thread/view/75882/29528979/Fixing_Exploitable_Refocus_and_On_Healing_In_General?post_id=526777233#526777233</link><description>Explain why this is bad.[/quote]Yeah honestly, given the fighter's advantage is supposed to be "he can keep swinging his sword all day long", it'd be nice if he could actually do that. The fact that a fighter has daily resources for HP, but only at-w</description><pubDate>Mon, 10 Dec 2012 18:02:54 -0600</pubDate></item></channel></rss>
