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							<channel><title>New Posts For Thread: How decisive should each round of combat be in terms of HP loss/regaining?</title><link>http://community.wizards.com/go/thread/view/75882/29515289/How_decisive_should_each_round_of_combat_be_in_terms_of_HP_lossregaining</link><description>Hello everyone! Another question regarding the design of games in order to help me make my own system better: How decisive should each round of combat be in terms of HP loss/regaining? As in, for each round of combat, how much damage should be dealt</description><item><title>Then you either need to make your conditions more wicked, reduce the damage output, or up the HP.Control favors longer fights it has more turns to sink in and be a problem, lowering damage means that more hits are taken and it takes more turns to kil</title><link>http://community.wizards.com/go/thread/view/75882/29515289/How_decisive_should_each_round_of_combat_be_in_terms_of_HP_lossregaining?post_id=526475585#526475585</link><description>Then you either need to make your conditions more wicked, reduce the damage output, or up the HP.Control favors longer fights it has more turns to sink in and be a problem, lowering damage means that more hits are taken and it takes more turns to kil</description><pubDate>Thu, 29 Nov 2012 23:07:07 -0600</pubDate></item><item><title>Given that I hope to sell this game eventually, even though how it works is ultimately up to me, I still have to be sure that the game's mechanics will appeal to a significant amount of players.Well, I of course would want decisions in combat to matt</title><link>http://community.wizards.com/go/thread/view/75882/29515289/How_decisive_should_each_round_of_combat_be_in_terms_of_HP_lossregaining?post_id=526473963#526473963</link><description>Given that I hope to sell this game eventually, even though how it works is ultimately up to me, I still have to be sure that the game's mechanics will appeal to a significant amount of players.Well, I of course would want decisions in combat to matt</description><pubDate>Thu, 29 Nov 2012 21:14:09 -0600</pubDate></item><item><title>Well that's ultimately up to you as the game designer, fast paced combat is generally considered desirable, but you want combat to have enough depth that tactics and strategy can come into play, otherwise it gets dull.If you're dissatisfied with how</title><link>http://community.wizards.com/go/thread/view/75882/29515289/How_decisive_should_each_round_of_combat_be_in_terms_of_HP_lossregaining?post_id=526472729#526472729</link><description>Well that's ultimately up to you as the game designer, fast paced combat is generally considered desirable, but you want combat to have enough depth that tactics and strategy can come into play, otherwise it gets dull.If you're dissatisfied with how</description><pubDate>Thu, 29 Nov 2012 19:51:50 -0600</pubDate></item><item><title>Hello everyone! Another question regarding the design of games in order to help me make my own system better: How decisive should each round of combat be in terms of HP loss/regaining? As in, for each round of combat, how much damage should be dealt</title><link>http://community.wizards.com/go/thread/view/75882/29515289/How_decisive_should_each_round_of_combat_be_in_terms_of_HP_lossregaining?post_id=526454601#526454601</link><description>Hello everyone! Another question regarding the design of games in order to help me make my own system better: How decisive should each round of combat be in terms of HP loss/regaining? As in, for each round of combat, how much damage should be dealt</description><pubDate>Thu, 29 Nov 2012 07:56:33 -0600</pubDate></item></channel></rss>
