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							<channel><title>New Posts For Thread: Post-Session Feedback</title><link>http://community.wizards.com/go/thread/view/75882/29511551/Post-Session_Feedback</link><description>Feedback on the latest Playtest Packet after a run in Caves of Chaos with three players, including one 4e veteran and two who have not played since 2nd edition, twenty five years ago. Combat FeedbackCombat is repetitive at low level. Characters have</description><item><title>Sounds like a fun couple of sessions.  Were people running two PCs, or did you actually gain four PCs in session 2?I'm running a game with 4 right now, and even that can be tough when the PCs win the initiative.  Especially when they crit.  But it's</title><link>http://community.wizards.com/go/thread/view/75882/29511551/Post-Session_Feedback?post_id=526884573#526884573</link><description>Sounds like a fun couple of sessions.  Were people running two PCs, or did you actually gain four PCs in session 2?I'm running a game with 4 right now, and even that can be tough when the PCs win the initiative.  Especially when they crit.  But it's</description><pubDate>Sat, 15 Dec 2012 03:25:44 -0600</pubDate></item><item><title>ALso mage armor sets your armor at a specific level as I recall, it doesn't add to your AC, so a magician who uses mage armor should always have an AC of 12 I believe. With seven PCs there isn't much that the ogre could have done, it is assumed he wi</title><link>http://community.wizards.com/go/thread/view/75882/29511551/Post-Session_Feedback?post_id=526773751#526773751</link><description>ALso mage armor sets your armor at a specific level as I recall, it doesn't add to your AC, so a magician who uses mage armor should always have an AC of 12 I believe. With seven PCs there isn't much that the ogre could have done, it is assumed he wi</description><pubDate>Mon, 10 Dec 2012 15:44:11 -0600</pubDate></item><item><title>If they want to find out the information about the owlbear have them make an intellegence check. The game calls for ability checks not skill checks. If they have a relevant skill they simply add that in as a bonus, but the relevant skill is not requi</title><link>http://community.wizards.com/go/thread/view/75882/29511551/Post-Session_Feedback?post_id=526773025#526773025</link><description>If they want to find out the information about the owlbear have them make an intellegence check. The game calls for ability checks not skill checks. If they have a relevant skill they simply add that in as a bonus, but the relevant skill is not requi</description><pubDate>Mon, 10 Dec 2012 15:20:33 -0600</pubDate></item><item><title>My group met for their second session of actual play last night. The campaign website can be found here: sites.google.com/site/mortlakeshire/ The events of the sessions, with notes by me in brackets, are included here.Session OneProspero [human acade</title><link>http://community.wizards.com/go/thread/view/75882/29511551/Post-Session_Feedback?post_id=526772159#526772159</link><description>My group met for their second session of actual play last night. The campaign website can be found here: sites.google.com/site/mortlakeshire/ The events of the sessions, with notes by me in brackets, are included here.Session OneProspero [human acade</description><pubDate>Mon, 10 Dec 2012 14:51:09 -0600</pubDate></item><item><title>Feedback on the latest Playtest Packet after a run in Caves of Chaos with three players, including one 4e veteran and two who have not played since 2nd edition, twenty five years ago. Combat FeedbackCombat is repetitive at low level. Characters have</title><link>http://community.wizards.com/go/thread/view/75882/29511551/Post-Session_Feedback?post_id=526383207#526383207</link><description>Feedback on the latest Playtest Packet after a run in Caves of Chaos with three players, including one 4e veteran and two who have not played since 2nd edition, twenty five years ago. Combat FeedbackCombat is repetitive at low level. Characters have</description><pubDate>Mon, 26 Nov 2012 12:44:31 -0600</pubDate></item></channel></rss>
