<?xml version="1.0"?>
<rss xmlns:media="http://search.yahoo.com/mrss/" version="2.0">
							<channel><title>New Posts For Thread: Legends &amp; Lore: Class Design Concepts</title><link>http://community.wizards.com/go/thread/view/75882/29511351/Legends__Lore:_Class_Design_Concepts</link><description>Legends &amp; Lore: Class Design Concepts by Mike Mearls Last week, I wrote about how we are treating expertise dice. There's a chance that we'll end up changing the name of the dice to make their role clear in the game. For instance, we might call this</description><item><title>Legends &amp; Lore: Class Design Concepts by Mike Mearls Last week, I wrote about how we are treating expertise dice. There's a chance that we'll end up changing the name of the dice to make their role clear in the game. For instance, we might call this</title><link>http://community.wizards.com/go/thread/view/75882/29511351/Legends__Lore:_Class_Design_Concepts?post_id=526380037#526380037</link><description>Legends &amp; Lore: Class Design Concepts by Mike Mearls Last week, I wrote about how we are treating expertise dice. There's a chance that we'll end up changing the name of the dice to make their role clear in the game. For instance, we might call this</description><pubDate>Mon, 26 Nov 2012 10:21:48 -0600</pubDate></item></channel></rss>
