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							<channel><title>New Posts For Thread: What to do with a low op party?</title><link>http://community.wizards.com/go/thread/view/75882/29508031/What_to_do_with_a_low_op_party</link><description>I have a party of six level 9 characters that probably do about 100 DPR (probability weighted).  this was based on fully estimating actual DPR at level 7 and swagging the increases since then, but its fairly close.  Most of the party is melee, so the</description><item><title>Trying to get the damage expressions right is only worth it if you enjoy that kind of thing, because it's very unlikely to pay off without a lot of tweaking.It's not necessary to kill all of the monsters in an encounter in order to succeed, unless th</title><link>http://community.wizards.com/go/thread/view/75882/29508031/What_to_do_with_a_low_op_party?post_id=526406103#526406103</link><description>Trying to get the damage expressions right is only worth it if you enjoy that kind of thing, because it's very unlikely to pay off without a lot of tweaking.It's not necessary to kill all of the monsters in an encounter in order to succeed, unless th</description><pubDate>Tue, 27 Nov 2012 11:28:36 -0600</pubDate></item><item><title>Try throwing something at them beyond 1. kill monsters, 2. go on to next encounter.Last weekend, I ran an encounter based on the first idea in this thread.  My players went in with guns blazing...and quickly realized that wasn't going to work.  Their</title><link>http://community.wizards.com/go/thread/view/75882/29508031/What_to_do_with_a_low_op_party?post_id=526403557#526403557</link><description>Try throwing something at them beyond 1. kill monsters, 2. go on to next encounter.Last weekend, I ran an encounter based on the first idea in this thread.  My players went in with guns blazing...and quickly realized that wasn't going to work.  Their</description><pubDate>Tue, 27 Nov 2012 09:37:07 -0600</pubDate></item><item><title>My suggestion is since i understand you want to raise the damage of your party and are good levels ,to make a mission that you will give them weapons that do extra damage.Like +1d6 fire/ice/poison etc.This depends on you and your imagination .I did t</title><link>http://community.wizards.com/go/thread/view/75882/29508031/What_to_do_with_a_low_op_party?post_id=526402559#526402559</link><description>My suggestion is since i understand you want to raise the damage of your party and are good levels ,to make a mission that you will give them weapons that do extra damage.Like +1d6 fire/ice/poison etc.This depends on you and your imagination .I did t</description><pubDate>Tue, 27 Nov 2012 08:57:33 -0600</pubDate></item><item><title>The DMG classification was meant for optimised Parties. So if the Party is non optimised, consider how long you want the fight to last, and adjust accordingly. Math-wise (boring...), at 100 DPR Probability-adjusted, and assuming you don't want combat</title><link>http://community.wizards.com/go/thread/view/75882/29508031/What_to_do_with_a_low_op_party?post_id=526394961#526394961</link><description>The DMG classification was meant for optimised Parties. So if the Party is non optimised, consider how long you want the fight to last, and adjust accordingly. Math-wise (boring...), at 100 DPR Probability-adjusted, and assuming you don't want combat</description><pubDate>Mon, 26 Nov 2012 22:08:06 -0600</pubDate></item><item><title>I'd throw in more environmental hazards as well NPCs plotting different things as well as making lower level monsters monologue a bit more ;)  There's a sense of accomplishment offing a lippy goblin.</title><link>http://community.wizards.com/go/thread/view/75882/29508031/What_to_do_with_a_low_op_party?post_id=526339791#526339791</link><description>I'd throw in more environmental hazards as well NPCs plotting different things as well as making lower level monsters monologue a bit more ;)  There's a sense of accomplishment offing a lippy goblin.</description><pubDate>Sat, 24 Nov 2012 16:27:55 -0600</pubDate></item></channel></rss>
