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							<channel><title>New Posts For Thread: How Many Classes Is To Many?</title><link>http://community.wizards.com/go/thread/view/75882/29503347/How_Many_Classes_Is_To_Many</link><description>As the title says. I'm not talking about the core rules as I am going with the assumption that the D&amp;DN PHB will have 14 classes- the 11 3.5 ones, Warlords, Warlock and Assassin. Anyhow how many classes do you feel D&amp;D really needs and what type of c</description><item><title>In my opinion, as long as Wizards is able to fully support and expand upon each and every class it releases, they is no such thing as too many classes.This is coming from someone who was a big fan of both the RunePriest and Seeker, two "abandoned" cl</title><link>http://community.wizards.com/go/thread/view/75882/29503347/How_Many_Classes_Is_To_Many?post_id=526262455#526262455</link><description>In my opinion, as long as Wizards is able to fully support and expand upon each and every class it releases, they is no such thing as too many classes.This is coming from someone who was a big fan of both the RunePriest and Seeker, two "abandoned" cl</description><pubDate>Wed, 21 Nov 2012 14:30:16 -0600</pubDate></item><item><title>There can never be too many! :)</title><link>http://community.wizards.com/go/thread/view/75882/29503347/How_Many_Classes_Is_To_Many?post_id=526262439#526262439</link><description>There can never be too many! :)</description><pubDate>Wed, 21 Nov 2012 14:29:52 -0600</pubDate></item><item><title>At least traditionally speaking, that is intended as one of the major limitations to prevent casters from doing everything.  Wizards can't heal, and clerics can't blast (very well).  Some editions may have failed to enforce that restriction, but that</title><link>http://community.wizards.com/go/thread/view/75882/29503347/How_Many_Classes_Is_To_Many?post_id=526259873#526259873</link><description>At least traditionally speaking, that is intended as one of the major limitations to prevent casters from doing everything.  Wizards can't heal, and clerics can't blast (very well).  Some editions may have failed to enforce that restriction, but that</description><pubDate>Wed, 21 Nov 2012 12:58:15 -0600</pubDate></item><item><title>I don't really think there is a too many classes here. Do I think that some classes are silly? Yes. Do I think it's odd that so many discussions about the Warlord abound? Yes. (Because I'm not a fan of that class at all but that's just me.) So.... br</title><link>http://community.wizards.com/go/thread/view/75882/29503347/How_Many_Classes_Is_To_Many?post_id=526259715#526259715</link><description>I don't really think there is a too many classes here. Do I think that some classes are silly? Yes. Do I think it's odd that so many discussions about the Warlord abound? Yes. (Because I'm not a fan of that class at all but that's just me.) So.... br</description><pubDate>Wed, 21 Nov 2012 12:52:39 -0600</pubDate></item><item><title>I think that the number of classes will and should be open ended.First, there are many time more players than DMs.  Secondly, one of the main arguments against 4th was the universal chassis all classes were buit on.  There is a subset of the player b</title><link>http://community.wizards.com/go/thread/view/75882/29503347/How_Many_Classes_Is_To_Many?post_id=526259409#526259409</link><description>I think that the number of classes will and should be open ended.First, there are many time more players than DMs.  Secondly, one of the main arguments against 4th was the universal chassis all classes were buit on.  There is a subset of the player b</description><pubDate>Wed, 21 Nov 2012 12:43:05 -0600</pubDate></item></channel></rss>
