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							<channel><title>New Posts For Thread: 2-player TPK report</title><link>http://community.wizards.com/go/thread/view/75882/29502621/2-player_TPK_report</link><description>I'll preface this by saying that I've only DMed 4th edition, and the one player who showed up and ran two characters has only ever played 4th. I ran a short, 3 player game against some goblins that was fiercely one-sided in the PCs favor, so decided</description><item><title>Totally agree.  Giving creatures a variety of weapons adds color and interest to encounter.  Even back when, if a "boss" had a Battle Axe +1 as part of his loot, I'd let him equip it and let him give the PCs a scare.I just don't want to have to figur</title><link>http://community.wizards.com/go/thread/view/75882/29502621/2-player_TPK_report?post_id=526272263#526272263</link><description>Totally agree.  Giving creatures a variety of weapons adds color and interest to encounter.  Even back when, if a "boss" had a Battle Axe +1 as part of his loot, I'd let him equip it and let him give the PCs a scare.I just don't want to have to figur</description><pubDate>Wed, 21 Nov 2012 23:48:42 -0600</pubDate></item><item><title>One of the editions, 1st I think, had entries in the monster manual for orcs, hobgoblins, gnolls, whatever that included tables that showed what percentage of a given group would be armed with what weapons, like this:Longsword 50%Shortsword 25%Mornin</title><link>http://community.wizards.com/go/thread/view/75882/29502621/2-player_TPK_report?post_id=526271461#526271461</link><description>One of the editions, 1st I think, had entries in the monster manual for orcs, hobgoblins, gnolls, whatever that included tables that showed what percentage of a given group would be armed with what weapons, like this:Longsword 50%Shortsword 25%Mornin</description><pubDate>Wed, 21 Nov 2012 22:15:58 -0600</pubDate></item><item><title>I think the core should be simple w/ modules adding complexity. This is why I could see a module for hardier heroes giving them a little more hp and ways to self heal (extra HD at level 1? I'm still trying to figure out a good way).But, if PCs can ge</title><link>http://community.wizards.com/go/thread/view/75882/29502621/2-player_TPK_report?post_id=526270137#526270137</link><description>I think the core should be simple w/ modules adding complexity. This is why I could see a module for hardier heroes giving them a little more hp and ways to self heal (extra HD at level 1? I'm still trying to figure out a good way).But, if PCs can ge</description><pubDate>Wed, 21 Nov 2012 20:01:00 -0600</pubDate></item><item><title>heh. Yeah.  God, we were young when I first picked up that Red Box.  There was nothing like it.  It was very loose and very Monty Hall.  I guess I lacked the... desire... heck, even the maturity and experience... to turn D&amp;D into a tactical, realisti</title><link>http://community.wizards.com/go/thread/view/75882/29502621/2-player_TPK_report?post_id=526262933#526262933</link><description>heh. Yeah.  God, we were young when I first picked up that Red Box.  There was nothing like it.  It was very loose and very Monty Hall.  I guess I lacked the... desire... heck, even the maturity and experience... to turn D&amp;D into a tactical, realisti</description><pubDate>Wed, 21 Nov 2012 14:43:11 -0600</pubDate></item><item><title>Yep your right it tough they have to pick a road to go down because playing the middle makes a mess of things (can't be all things to all people). I will say that regardless of the version, I too go back to the time of the dinosaur, you see the game</title><link>http://community.wizards.com/go/thread/view/75882/29502621/2-player_TPK_report?post_id=526262391#526262391</link><description>Yep your right it tough they have to pick a road to go down because playing the middle makes a mess of things (can't be all things to all people). I will say that regardless of the version, I too go back to the time of the dinosaur, you see the game</description><pubDate>Wed, 21 Nov 2012 14:27:29 -0600</pubDate></item></channel></rss>
