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							<channel><title>New Posts For Thread: Playtest with III packet - review</title><link>http://community.wizards.com/go/thread/view/75882/29498735/Playtest_with_III_packet_-_review</link><description>Second Playtest with Third Packet &amp;ndash; Adventure &amp;ldquo;Reclaiming Blingdenstone&amp;rdquo;Group Background: Experienced master and playersWe played nearly every editions of D&amp;D from basic to 4th edition, and liked them all, but we always felt a sense</description><item><title>I used the grid, the hint that we could play without grid and miniatures was rejected with horror and scorn.[/quote]yeah I am pretty sure they will not like D&amp;D Next ever then if they can not stand a game without grid.I had two people quit without ev</title><link>http://community.wizards.com/go/thread/view/75882/29498735/Playtest_with_III_packet_-_review?post_id=526175781#526175781</link><description>I used the grid, the hint that we could play without grid and miniatures was rejected with horror and scorn.[/quote]yeah I am pretty sure they will not like D&amp;D Next ever then if they can not stand a game without grid.I had two people quit without ev</description><pubDate>Sun, 18 Nov 2012 12:11:20 -0600</pubDate></item><item><title>I used the grid, the hint that we could play without grid and miniatures was rejected with horror and scorn.</title><link>http://community.wizards.com/go/thread/view/75882/29498735/Playtest_with_III_packet_-_review?post_id=526175579#526175579</link><description>I used the grid, the hint that we could play without grid and miniatures was rejected with horror and scorn.</description><pubDate>Sun, 18 Nov 2012 12:02:42 -0600</pubDate></item><item><title>Are you doing Theater of the Mind combat or are you trying to Grid the combat? While there are no official grid rules it translates well to grid and does give those players who are used to that form of combat a better frame of reference. I switch it</title><link>http://community.wizards.com/go/thread/view/75882/29498735/Playtest_with_III_packet_-_review?post_id=526175489#526175489</link><description>Are you doing Theater of the Mind combat or are you trying to Grid the combat? While there are no official grid rules it translates well to grid and does give those players who are used to that form of combat a better frame of reference. I switch it</description><pubDate>Sun, 18 Nov 2012 11:59:09 -0600</pubDate></item><item><title>I agree w/ Fim, avoiding improv is a mechanically smart decision. For some groups it's too risky to improvise. I think the 4e terms might make it more easy for them w/ something they're familiar with, and the improvising being along the lines of "I h</title><link>http://community.wizards.com/go/thread/view/75882/29498735/Playtest_with_III_packet_-_review?post_id=526172481#526172481</link><description>I agree w/ Fim, avoiding improv is a mechanically smart decision. For some groups it's too risky to improvise. I think the 4e terms might make it more easy for them w/ something they're familiar with, and the improvising being along the lines of "I h</description><pubDate>Sun, 18 Nov 2012 10:09:37 -0600</pubDate></item><item><title>Sounds like your players are just playing smart. Everything written on the character sheet has a math bonus to succeed. The consequence of that is anything not written on the character sheet is more likely to fail. Your players are smart - they won't</title><link>http://community.wizards.com/go/thread/view/75882/29498735/Playtest_with_III_packet_-_review?post_id=526171737#526171737</link><description>Sounds like your players are just playing smart. Everything written on the character sheet has a math bonus to succeed. The consequence of that is anything not written on the character sheet is more likely to fail. Your players are smart - they won't</description><pubDate>Sun, 18 Nov 2012 09:41:45 -0600</pubDate></item></channel></rss>
