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							<channel><title>New Posts For Thread: Maneuver Mayhem</title><link>http://community.wizards.com/go/thread/view/75882/29495075/Maneuver_Mayhem</link><description>I love customizing characters.In building a Rogue, I was reading through the Maneuver document to assure my build was the best fit for my character and came across a bit of a conundrum.The effects for the maneuver for Sneak Attack: When you hit a cre</description><item><title>This, a thousand times.  Rogues and Monks have traditionally filled a skirmisher-type role in combat situations.  They give up a fighter's durability for mobility and tactical positioning.  Monks deal less damage overall, but have high defenses again</title><link>http://community.wizards.com/go/thread/view/75882/29495075/Maneuver_Mayhem?post_id=526595111#526595111</link><description>This, a thousand times.  Rogues and Monks have traditionally filled a skirmisher-type role in combat situations.  They give up a fighter's durability for mobility and tactical positioning.  Monks deal less damage overall, but have high defenses again</description><pubDate>Tue, 04 Dec 2012 09:37:31 -0600</pubDate></item><item><title>Wizards and clerics are also very effective in group combat. What they do is different enough that it can compare favorably to what the fighter does. Monks and rogues, however, when compared to the fighter, are definitly underpowered. Rogues more tha</title><link>http://community.wizards.com/go/thread/view/75882/29495075/Maneuver_Mayhem?post_id=526303005#526303005</link><description>Wizards and clerics are also very effective in group combat. What they do is different enough that it can compare favorably to what the fighter does. Monks and rogues, however, when compared to the fighter, are definitly underpowered. Rogues more tha</description><pubDate>Fri, 23 Nov 2012 09:44:21 -0600</pubDate></item><item><title>I personally disagree with the philosophy that Fighters should by default have a higher DPR than other classes.  There shouldn't be any problem with keeping DPR relatively close for most classes.  Given equal DPR the classes could break down a bit li</title><link>http://community.wizards.com/go/thread/view/75882/29495075/Maneuver_Mayhem?post_id=526301891#526301891</link><description>I personally disagree with the philosophy that Fighters should by default have a higher DPR than other classes.  There shouldn't be any problem with keeping DPR relatively close for most classes.  Given equal DPR the classes could break down a bit li</description><pubDate>Fri, 23 Nov 2012 08:52:28 -0600</pubDate></item><item><title>I think an 'extra damage' mechanic should be built in based on rogue scheme i.e. each scheme can inflict one extra expertise die of damage in certain limited circumstances.  It could be tough to balance them but a rogue scheme that has a feature maki</title><link>http://community.wizards.com/go/thread/view/75882/29495075/Maneuver_Mayhem?post_id=526273213#526273213</link><description>I think an 'extra damage' mechanic should be built in based on rogue scheme i.e. each scheme can inflict one extra expertise die of damage in certain limited circumstances.  It could be tough to balance them but a rogue scheme that has a feature maki</description><pubDate>Thu, 22 Nov 2012 02:10:05 -0600</pubDate></item><item><title>You guys gave me a really bizarre idea that I have to share(even if I am not sure I agree myself yet).  What if you do both.  A greater sneak attack if the rogue sneaks up on an unaware target and the current sneak attack if the enemy is aware, but i</title><link>http://community.wizards.com/go/thread/view/75882/29495075/Maneuver_Mayhem?post_id=526271535#526271535</link><description>You guys gave me a really bizarre idea that I have to share(even if I am not sure I agree myself yet).  What if you do both.  A greater sneak attack if the rogue sneaks up on an unaware target and the current sneak attack if the enemy is aware, but i</description><pubDate>Wed, 21 Nov 2012 22:23:39 -0600</pubDate></item></channel></rss>
