<?xml version="1.0"?>
<rss xmlns:media="http://search.yahoo.com/mrss/" version="2.0">
							<channel><title>New Posts For Thread: Solving the limitations of battle maps</title><link>http://community.wizards.com/go/thread/view/75882/29490803/Solving_the_limitations_of_battle_maps</link><description>In &amp;ldquo;Battle maps take over Dungeons &amp; Dragons,&amp;rdquo; I wrote about how the widespread introduction of battle maps can improve the fun of combat encounters. Everyone knows where everything is. The game never gets bogged down with boring descript</description><item><title>You know, I've heard several DMs talk about "zone combats" as a sort of halfway point between "combat grid" and "theatre of the mind". The idea is for there to be distinct zones, each with unique traits, that PCs can transition between with one ormor</title><link>http://community.wizards.com/go/thread/view/75882/29490803/Solving_the_limitations_of_battle_maps?post_id=526154171#526154171</link><description>You know, I've heard several DMs talk about "zone combats" as a sort of halfway point between "combat grid" and "theatre of the mind". The idea is for there to be distinct zones, each with unique traits, that PCs can transition between with one ormor</description><pubDate>Sat, 17 Nov 2012 14:45:05 -0600</pubDate></item><item><title>You know, I've heard several DMs talk about "zone combats" as a sort of halfway point between "combat grid" and "theatre of the mind". The idea is for there to be distinct zones, each with unique traits, that PCs can transition between with one ormor</title><link>http://community.wizards.com/go/thread/view/75882/29490803/Solving_the_limitations_of_battle_maps?post_id=526153509#526153509</link><description>You know, I've heard several DMs talk about "zone combats" as a sort of halfway point between "combat grid" and "theatre of the mind". The idea is for there to be distinct zones, each with unique traits, that PCs can transition between with one ormor</description><pubDate>Sat, 17 Nov 2012 14:28:26 -0600</pubDate></item><item><title>We're moving generally back to the abstract combat system.  It seemed over the years the players brains had become more focused on 5' steps (sorry for my archaic terminology), than on trying to think outside the box.That said of course, we've done ev</title><link>http://community.wizards.com/go/thread/view/75882/29490803/Solving_the_limitations_of_battle_maps?post_id=526128181#526128181</link><description>We're moving generally back to the abstract combat system.  It seemed over the years the players brains had become more focused on 5' steps (sorry for my archaic terminology), than on trying to think outside the box.That said of course, we've done ev</description><pubDate>Fri, 16 Nov 2012 15:30:30 -0600</pubDate></item><item><title>Even that I'm not sure of. Positioning really matters only very rarely,I've run many adventures in an organized play environment, where the author lovingly crafted an interesting setting for a combat encounter, complete with multiple levels, and cool</title><link>http://community.wizards.com/go/thread/view/75882/29490803/Solving_the_limitations_of_battle_maps?post_id=526125481#526125481</link><description>Even that I'm not sure of. Positioning really matters only very rarely,I've run many adventures in an organized play environment, where the author lovingly crafted an interesting setting for a combat encounter, complete with multiple levels, and cool</description><pubDate>Fri, 16 Nov 2012 14:21:34 -0600</pubDate></item><item><title>I don't mean to suggest that going mapless means the DM must keep everything in his head, while the players ask permission for every move. In a mapfree game, each player at the table bears a burden for staying engaged, and communicating their charact</title><link>http://community.wizards.com/go/thread/view/75882/29490803/Solving_the_limitations_of_battle_maps?post_id=526116493#526116493</link><description>I don't mean to suggest that going mapless means the DM must keep everything in his head, while the players ask permission for every move. In a mapfree game, each player at the table bears a burden for staying engaged, and communicating their charact</description><pubDate>Fri, 16 Nov 2012 09:19:25 -0600</pubDate></item></channel></rss>
