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							<channel><title>New Posts For Thread: A solution to two weapon fighting may already exist</title><link>http://community.wizards.com/go/thread/view/75882/29481557/A_solution_to_two_weapon_fighting_may_already_exist</link><description>Simply make it a maneuver at a higher level.</description><item><title>What about solving the problem with weapon sets instead of feats?I.E. instead of "one handed weapons" and "two handed weapons," you have "one handed weapons," "two handed weapons," and "dual weapons."This allows you to balance several things:&#x95; d</title><link>http://community.wizards.com/go/thread/view/75882/29481557/A_solution_to_two_weapon_fighting_may_already_exist?post_id=525947153#525947153</link><description>What about solving the problem with weapon sets instead of feats?I.E. instead of "one handed weapons" and "two handed weapons," you have "one handed weapons," "two handed weapons," and "dual weapons."This allows you to balance several things:&#x95; d</description><pubDate>Sat, 10 Nov 2012 10:53:49 -0600</pubDate></item><item><title>True in that edition. Every "style", from archer to reach attacher to THW warrior, required a hyper focus.</title><link>http://community.wizards.com/go/thread/view/75882/29481557/A_solution_to_two_weapon_fighting_may_already_exist?post_id=525936219#525936219</link><description>True in that edition. Every "style", from archer to reach attacher to THW warrior, required a hyper focus.</description><pubDate>Sat, 10 Nov 2012 01:25:33 -0600</pubDate></item><item><title>That's what i ment.2 attacks @ 1/2 damage as baseline.  Feats can expand on it, like +1 AC and you can act like you have a shield.[/quote]Agreed.  I liked it as well, as long as it wasn't a feat.[/quote]Double-agreed?The 1/2 damage version - though w</title><link>http://community.wizards.com/go/thread/view/75882/29481557/A_solution_to_two_weapon_fighting_may_already_exist?post_id=525936193#525936193</link><description>That's what i ment.2 attacks @ 1/2 damage as baseline.  Feats can expand on it, like +1 AC and you can act like you have a shield.[/quote]Agreed.  I liked it as well, as long as it wasn't a feat.[/quote]Double-agreed?The 1/2 damage version - though w</description><pubDate>Sat, 10 Nov 2012 01:20:54 -0600</pubDate></item><item><title>A trap option doesn't necessarily have to be a bad option.Going into TWF in 3.x will eat up all of your feats.  You'll come out of it a walking lawnmower, but it's still a trap.[/quote]That's the thing, if you wanted to be a high burst hitter as a Fi</title><link>http://community.wizards.com/go/thread/view/75882/29481557/A_solution_to_two_weapon_fighting_may_already_exist?post_id=525936159#525936159</link><description>A trap option doesn't necessarily have to be a bad option.Going into TWF in 3.x will eat up all of your feats.  You'll come out of it a walking lawnmower, but it's still a trap.[/quote]That's the thing, if you wanted to be a high burst hitter as a Fi</description><pubDate>Sat, 10 Nov 2012 01:15:12 -0600</pubDate></item><item><title>That's what i ment.2 attacks @ 1/2 damage as baseline.  Feats can expand on it, like +1 AC and you can act like you have a shield.[/quote]Agreed.  I liked it as well, as long as it wasn't a feat.</title><link>http://community.wizards.com/go/thread/view/75882/29481557/A_solution_to_two_weapon_fighting_may_already_exist?post_id=525936099#525936099</link><description>That's what i ment.2 attacks @ 1/2 damage as baseline.  Feats can expand on it, like +1 AC and you can act like you have a shield.[/quote]Agreed.  I liked it as well, as long as it wasn't a feat.</description><pubDate>Sat, 10 Nov 2012 01:06:56 -0600</pubDate></item></channel></rss>
