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							<channel><title>New Posts For Thread: The Length of a Turn</title><link>http://community.wizards.com/go/thread/view/75882/29479563/The_Length_of_a_Turn</link><description>So, just thinking around about this. You can only take one standard action a turn, correct? Thus, a standard action must take up more than half of a turn. You can only take a maximum of two moves, thus, they must take up more than a third of a turn.</description><item><title>Ha Thanks Alcestis!  (Also found in RC 189)</title><link>http://community.wizards.com/go/thread/view/75882/29479563/The_Length_of_a_Turn?post_id=526559321#526559321</link><description>Ha Thanks Alcestis!  (Also found in RC 189)</description><pubDate>Mon, 03 Dec 2012 00:59:18 -0600</pubDate></item><item><title>Mand is correct, it is a holdover from 3e. The narrative idea is that everything happens at the same time, the mechanical idea is that you have turns. A "full-round action" wouldn't be one turn in 4e, it'd be your turn+immediates+opportunities+free a</title><link>http://community.wizards.com/go/thread/view/75882/29479563/The_Length_of_a_Turn?post_id=526556573#526556573</link><description>Mand is correct, it is a holdover from 3e. The narrative idea is that everything happens at the same time, the mechanical idea is that you have turns. A "full-round action" wouldn't be one turn in 4e, it'd be your turn+immediates+opportunities+free a</description><pubDate>Sun, 02 Dec 2012 20:21:11 -0600</pubDate></item><item><title>PHB  266"Round: ... A round represents about 6 seconds in the game world."  "The actions in a combat encounter happen almost simultaneously in the game world, but to make combat manageable, combatants take turns acting..."</title><link>http://community.wizards.com/go/thread/view/75882/29479563/The_Length_of_a_Turn?post_id=526555285#526555285</link><description>PHB  266"Round: ... A round represents about 6 seconds in the game world."  "The actions in a combat encounter happen almost simultaneously in the game world, but to make combat manageable, combatants take turns acting..."</description><pubDate>Sun, 02 Dec 2012 18:45:00 -0600</pubDate></item><item><title>6 seconds per turn is one of those assumed rules that are a holdover from 3e.  It doesn't exist anywhere in 4e.</title><link>http://community.wizards.com/go/thread/view/75882/29479563/The_Length_of_a_Turn?post_id=526554963#526554963</link><description>6 seconds per turn is one of those assumed rules that are a holdover from 3e.  It doesn't exist anywhere in 4e.</description><pubDate>Sun, 02 Dec 2012 18:29:30 -0600</pubDate></item><item><title>PHB.The actions in a combat encounter happen almostsimultaneously in the game world, but to make combatmanageable, combatants take turns acting&#x97;like takingturns in a board game</title><link>http://community.wizards.com/go/thread/view/75882/29479563/The_Length_of_a_Turn?post_id=526552147#526552147</link><description>PHB.The actions in a combat encounter happen almostsimultaneously in the game world, but to make combatmanageable, combatants take turns acting&#x97;like takingturns in a board game</description><pubDate>Sun, 02 Dec 2012 16:17:27 -0600</pubDate></item></channel></rss>
