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							<channel><title>New Posts For Thread: Skill Mastery</title><link>http://community.wizards.com/go/thread/view/75882/29468179/Skill_Mastery</link><description>Okay so as I understand it, you regain your Expertise Dice everyone round.This means a 10th level rogue will be adding 3d10 (so likely 7-8) to every single time he uses a trained skill... so likely every single trap he disables, every door he unlocks</description><item><title>The best solution is still a cooldown period for ED. Make it so that ED recharge at a rate of one per turn in combat (maybe 2 at higher levels) and at a rate of 2 per hour in a resting situation (again, more at higher levels). That way people have to</title><link>http://community.wizards.com/go/thread/view/75882/29468179/Skill_Mastery?post_id=525693673#525693673</link><description>The best solution is still a cooldown period for ED. Make it so that ED recharge at a rate of one per turn in combat (maybe 2 at higher levels) and at a rate of 2 per hour in a resting situation (again, more at higher levels). That way people have to</description><pubDate>Thu, 01 Nov 2012 19:43:21 -0500</pubDate></item><item><title>This is kind of what I was thinking. Skill Mastery applying to just 1 skill then adding another skill every even level.Skill Mastery applying to every skill you have is too much for me.  It makes me feel like I'm wasting potential by not taking Super</title><link>http://community.wizards.com/go/thread/view/75882/29468179/Skill_Mastery?post_id=525692733#525692733</link><description>This is kind of what I was thinking. Skill Mastery applying to just 1 skill then adding another skill every even level.Skill Mastery applying to every skill you have is too much for me.  It makes me feel like I'm wasting potential by not taking Super</description><pubDate>Thu, 01 Nov 2012 18:54:25 -0500</pubDate></item><item><title>Of course, one thing to keep in mind is that if the rogue puts all his skill bonus from level into one skill, the he will be awesome with that one skill but all other skills will still be the same level as they were at level one. If I put all my rank</title><link>http://community.wizards.com/go/thread/view/75882/29468179/Skill_Mastery?post_id=525686099#525686099</link><description>Of course, one thing to keep in mind is that if the rogue puts all his skill bonus from level into one skill, the he will be awesome with that one skill but all other skills will still be the same level as they were at level one. If I put all my rank</description><pubDate>Thu, 01 Nov 2012 15:31:19 -0500</pubDate></item><item><title>How about these alternatives?Skill Mastery:When you make a check of which one of your trained skills applies, and you roll 9 or less. You can spend expertise dice to change the result to 10. Skill Mastery:When you make a check of which one of your tr</title><link>http://community.wizards.com/go/thread/view/75882/29468179/Skill_Mastery?post_id=525677321#525677321</link><description>How about these alternatives?Skill Mastery:When you make a check of which one of your trained skills applies, and you roll 9 or less. You can spend expertise dice to change the result to 10. Skill Mastery:When you make a check of which one of your tr</description><pubDate>Thu, 01 Nov 2012 11:20:08 -0500</pubDate></item><item><title>What's been in my mind, and I think others from what I saw, was skills, at least partly. I said in another thread there's too many, but Skill Mastery is beyond broken to me. I honestly think it would better for rogues to have advantage on all trained</title><link>http://community.wizards.com/go/thread/view/75882/29468179/Skill_Mastery?post_id=525663569#525663569</link><description>What's been in my mind, and I think others from what I saw, was skills, at least partly. I said in another thread there's too many, but Skill Mastery is beyond broken to me. I honestly think it would better for rogues to have advantage on all trained</description><pubDate>Wed, 31 Oct 2012 20:59:34 -0500</pubDate></item></channel></rss>
