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							<channel><title>New Posts For Thread: specialties optional?</title><link>http://community.wizards.com/go/thread/view/75882/29458313/specialties_optional</link><description>Just want some quick feedback on featsit says that specialties are optional, so what if you don't take that option...can you select any feat presented in the specialties at first level provided you fit the pre-requisites? and then another (from a dif</description><item><title>There's been quite some mention about how Necromancer is defacto class-locked, Healer is crazy-go-nuts, and Survivor is boring as hell, yes.Presenting Specialties as a time-saver, then needing to a la carte anyway when "anyone can pick any specialty"</title><link>http://community.wizards.com/go/thread/view/75882/29458313/specialties_optional?post_id=525562407#525562407</link><description>There's been quite some mention about how Necromancer is defacto class-locked, Healer is crazy-go-nuts, and Survivor is boring as hell, yes.Presenting Specialties as a time-saver, then needing to a la carte anyway when "anyone can pick any specialty"</description><pubDate>Sun, 28 Oct 2012 17:04:17 -0500</pubDate></item><item><title>There's been quite some mention about how Necromancer is defacto class-locked, Healer is crazy-go-nuts, and Survivor is boring as hell, yes.Presenting Specialties as a time-saver, then needing to a la carte anyway when "anyone can pick any specialty"</title><link>http://community.wizards.com/go/thread/view/75882/29458313/specialties_optional?post_id=525552141#525552141</link><description>There's been quite some mention about how Necromancer is defacto class-locked, Healer is crazy-go-nuts, and Survivor is boring as hell, yes.Presenting Specialties as a time-saver, then needing to a la carte anyway when "anyone can pick any specialty"</description><pubDate>Sun, 28 Oct 2012 12:19:43 -0500</pubDate></item><item><title>community.wizards.com/dndnext/blog/2012/...Mandatory specialties is a dealbreaker, period.[/quote]Good thing you're playing D&amp;D, then. Rule #1 has always been "don't like the rules? change 'em!"In all seriousness though, I totally agree with you. It'</title><link>http://community.wizards.com/go/thread/view/75882/29458313/specialties_optional?post_id=525541689#525541689</link><description>community.wizards.com/dndnext/blog/2012/...Mandatory specialties is a dealbreaker, period.[/quote]Good thing you're playing D&amp;D, then. Rule #1 has always been "don't like the rules? change 'em!"In all seriousness though, I totally agree with you. It'</description><pubDate>Sun, 28 Oct 2012 06:43:09 -0500</pubDate></item><item><title>community.wizards.com/dndnext/blog/2012/...Mandatory specialties is a dealbreaker, period.</title><link>http://community.wizards.com/go/thread/view/75882/29458313/specialties_optional?post_id=525536023#525536023</link><description>community.wizards.com/dndnext/blog/2012/...Mandatory specialties is a dealbreaker, period.</description><pubDate>Sat, 27 Oct 2012 20:29:36 -0500</pubDate></item><item><title>[/quote]The underscored text doesn't actually say you can pick feats a la carte, it just says (or at least, it's vague enough that it can be read as just saying) that optimizers will choose specialties based on the feats rather than on the flavour (o</title><link>http://community.wizards.com/go/thread/view/75882/29458313/specialties_optional?post_id=525535491#525535491</link><description>[/quote]The underscored text doesn't actually say you can pick feats a la carte, it just says (or at least, it's vague enough that it can be read as just saying) that optimizers will choose specialties based on the feats rather than on the flavour (o</description><pubDate>Sat, 27 Oct 2012 19:49:31 -0500</pubDate></item></channel></rss>
