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							<channel><title>New Posts For Thread: Suggestions on Intentional Bar Fight Incitement Encounter</title><link>http://community.wizards.com/go/thread/view/75882/29425559/Suggestions_on_Intentional_Bar_Fight_Incitement_Encounter</link><description>Well I'm looking for a bit of advice on a current campaign I'm running. The players have a ship but no crew to run it and they need to recruit a crew or the captian they are making a deal with won't allow them to use his ship for their adventures. So</description><item><title>Thanks for the suggestions. Although for your first comment it would not be advantagous for this party to be overt with starting a fight. They actually have a court date the next day (related to something else not involving finding crew members) so t</title><link>http://community.wizards.com/go/thread/view/75882/29425559/Suggestions_on_Intentional_Bar_Fight_Incitement_Encounter?post_id=525062849#525062849</link><description>Thanks for the suggestions. Although for your first comment it would not be advantagous for this party to be overt with starting a fight. They actually have a court date the next day (related to something else not involving finding crew members) so t</description><pubDate>Sat, 13 Oct 2012 12:34:03 -0500</pubDate></item><item><title>My son's Battlemind is laughing at you: you can't figure out how to start a fight?  Just have your group's Defender take the lead and swing first.Even better - if a dwarf (alcohol is a poison for purposes of Resist Poison 5) is available and wants to</title><link>http://community.wizards.com/go/thread/view/75882/29425559/Suggestions_on_Intentional_Bar_Fight_Incitement_Encounter?post_id=525041225#525041225</link><description>My son's Battlemind is laughing at you: you can't figure out how to start a fight?  Just have your group's Defender take the lead and swing first.Even better - if a dwarf (alcohol is a poison for purposes of Resist Poison 5) is available and wants to</description><pubDate>Fri, 12 Oct 2012 22:15:30 -0500</pubDate></item><item><title>On board the PC's ship.That's fantastic. How can anyone say "This [boring] thing is realistic therefore it must happen," with ideas like that for the taking?</title><link>http://community.wizards.com/go/thread/view/75882/29425559/Suggestions_on_Intentional_Bar_Fight_Incitement_Encounter?post_id=524995647#524995647</link><description>On board the PC's ship.That's fantastic. How can anyone say "This [boring] thing is realistic therefore it must happen," with ideas like that for the taking?</description><pubDate>Thu, 11 Oct 2012 16:40:01 -0500</pubDate></item><item><title>I do like Centauri's suggestion better than my own. But if you do go with mine or some hybrid, I'd suggest making the town guards about as good at their jobs as these rough-n-tumble sailors. Reaching for town guards always seems to make the most sens</title><link>http://community.wizards.com/go/thread/view/75882/29425559/Suggestions_on_Intentional_Bar_Fight_Incitement_Encounter?post_id=524995361#524995361</link><description>I do like Centauri's suggestion better than my own. But if you do go with mine or some hybrid, I'd suggest making the town guards about as good at their jobs as these rough-n-tumble sailors. Reaching for town guards always seems to make the most sens</description><pubDate>Thu, 11 Oct 2012 16:30:11 -0500</pubDate></item><item><title>That is a great idea. I was getting a little concerned that I would have to come up with a large number of interesting characters in a short amount of time. Having them help me come up with them would really help out.[/quote]Thanks. Not only will it</title><link>http://community.wizards.com/go/thread/view/75882/29425559/Suggestions_on_Intentional_Bar_Fight_Incitement_Encounter?post_id=524995197#524995197</link><description>That is a great idea. I was getting a little concerned that I would have to come up with a large number of interesting characters in a short amount of time. Having them help me come up with them would really help out.[/quote]Thanks. Not only will it</description><pubDate>Thu, 11 Oct 2012 16:25:13 -0500</pubDate></item></channel></rss>
