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							<channel><title>New Posts For Thread: Player Trust</title><link>http://community.wizards.com/go/thread/view/75882/29424735/Player_Trust</link><description>What is it?  How do you get it?  How do you keep it?  What can you do with it?In several threads, its been mentioned that some players are willing to work with a DM to do nearly anything, while others lash out and stonewall DM suggestions.  Some of t</description><item><title>Having everyone at the table for session zero really is a best practice. Taking the time to clearly lay out the intentions of the game before moving forward smoothes over so much, from catching the obvious thematic issues between "Felevar, Scion of A</title><link>http://community.wizards.com/go/thread/view/75882/29424735/Player_Trust?post_id=525245893#525245893</link><description>Having everyone at the table for session zero really is a best practice. Taking the time to clearly lay out the intentions of the game before moving forward smoothes over so much, from catching the obvious thematic issues between "Felevar, Scion of A</description><pubDate>Thu, 18 Oct 2012 23:01:00 -0500</pubDate></item><item><title>With my group, we make a point of knowing what kind of campaign we're going into at the character design phase. That way you don't get a character that's mechanically out of place, and more importantly, you don't get a character who would never want</title><link>http://community.wizards.com/go/thread/view/75882/29424735/Player_Trust?post_id=525245801#525245801</link><description>With my group, we make a point of knowing what kind of campaign we're going into at the character design phase. That way you don't get a character that's mechanically out of place, and more importantly, you don't get a character who would never want</description><pubDate>Thu, 18 Oct 2012 22:51:49 -0500</pubDate></item><item><title>I don't think it's that simple.  A player has made a rogue (assume 3E).A) The DM hates backstab, and decides to make an undead heavy campaign to punish the rogue player.The DM has indubidably screwed the player over.  B) The DM has plotted out a very</title><link>http://community.wizards.com/go/thread/view/75882/29424735/Player_Trust?post_id=525229581#525229581</link><description>I don't think it's that simple.  A player has made a rogue (assume 3E).A) The DM hates backstab, and decides to make an undead heavy campaign to punish the rogue player.The DM has indubidably screwed the player over.  B) The DM has plotted out a very</description><pubDate>Thu, 18 Oct 2012 12:57:21 -0500</pubDate></item><item><title>I honestly don't believe that it's that simple.  I've seen things break down too many times to believe it's as simple as "we should all just discuss things."  Why does one group of players stay together for 8 years while another group (which contains</title><link>http://community.wizards.com/go/thread/view/75882/29424735/Player_Trust?post_id=525229221#525229221</link><description>I honestly don't believe that it's that simple.  I've seen things break down too many times to believe it's as simple as "we should all just discuss things."  Why does one group of players stay together for 8 years while another group (which contains</description><pubDate>Thu, 18 Oct 2012 12:47:54 -0500</pubDate></item><item><title>GreyIce: I 100% agree with you. Those things do happen and its unfortunate.Your op is good and good spirited.What I am saying is, let us teach people to fish...do not hand them fish. Let players and dms know that they need to take responsibility for</title><link>http://community.wizards.com/go/thread/view/75882/29424735/Player_Trust?post_id=525227301#525227301</link><description>GreyIce: I 100% agree with you. Those things do happen and its unfortunate.Your op is good and good spirited.What I am saying is, let us teach people to fish...do not hand them fish. Let players and dms know that they need to take responsibility for</description><pubDate>Thu, 18 Oct 2012 11:52:45 -0500</pubDate></item></channel></rss>
