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							<channel><title>New Posts For Thread: Warlord, mechanics and sub-classes.</title><link>http://community.wizards.com/go/thread/view/75882/29422245/Warlord,_mechanics_and_sub-classes.</link><description>So now that it's nearly universally decided that there's room for the warlord in the game. What mechanics should they have? And what sub-classes should there be? I see the base warlord as having 4 major features.1) Giveing up his attack to grant an a</description><item><title>Its definitely not okay for me.</title><link>http://community.wizards.com/go/thread/view/75882/29422245/Warlord,_mechanics_and_sub-classes.?post_id=525405543#525405543</link><description>Its definitely not okay for me.</description><pubDate>Tue, 23 Oct 2012 19:34:17 -0500</pubDate></item><item><title>Eh, I'd have traded my healing powers for extra action enabling any day.I figure healing could have been part of the spectrum the builds varied on but if not I guess that's okay.</title><link>http://community.wizards.com/go/thread/view/75882/29422245/Warlord,_mechanics_and_sub-classes.?post_id=525404547#525404547</link><description>Eh, I'd have traded my healing powers for extra action enabling any day.I figure healing could have been part of the spectrum the builds varied on but if not I guess that's okay.</description><pubDate>Tue, 23 Oct 2012 18:52:48 -0500</pubDate></item><item><title>Sure, and we can have a few wizard builds that don't use vancian casting, and a few fighter builds that do.  Some people hate warlords, the class is not for them, they don't have to play it.  In a game with something for everybody, there's going to b</title><link>http://community.wizards.com/go/thread/view/75882/29422245/Warlord,_mechanics_and_sub-classes.?post_id=525404267#525404267</link><description>Sure, and we can have a few wizard builds that don't use vancian casting, and a few fighter builds that do.  Some people hate warlords, the class is not for them, they don't have to play it.  In a game with something for everybody, there's going to b</description><pubDate>Tue, 23 Oct 2012 18:41:35 -0500</pubDate></item><item><title>Call it "Warlord's Inspiration," then, or "Inspire Ally."  This conversation is driving home to me the virtue of separating descriptive text and rules the way 4e did.  Players shouldn't be deprived of options just because of the names or colorful des</title><link>http://community.wizards.com/go/thread/view/75882/29422245/Warlord,_mechanics_and_sub-classes.?post_id=525168497#525168497</link><description>Call it "Warlord's Inspiration," then, or "Inspire Ally."  This conversation is driving home to me the virtue of separating descriptive text and rules the way 4e did.  Players shouldn't be deprived of options just because of the names or colorful des</description><pubDate>Tue, 16 Oct 2012 15:31:42 -0500</pubDate></item><item><title>"This conversation is driving home to me the virtue of separating descriptive text and rules the way 4e did.  Players shouldn't be deprived of options just because of the names or colorful descriptions of those options.  The purpose of a description</title><link>http://community.wizards.com/go/thread/view/75882/29422245/Warlord,_mechanics_and_sub-classes.?post_id=525168319#525168319</link><description>"This conversation is driving home to me the virtue of separating descriptive text and rules the way 4e did.  Players shouldn't be deprived of options just because of the names or colorful descriptions of those options.  The purpose of a description</description><pubDate>Tue, 16 Oct 2012 15:27:47 -0500</pubDate></item></channel></rss>
