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							<channel><title>New Posts For Thread: Armor Remake</title><link>http://community.wizards.com/go/thread/view/75882/29415445/Armor_Remake</link><description>I have been tinkering with the armors a bit. I really disliked the armor list in the playtest for a number of reasons, these foremost being:* Armors are simply on a scale from better to worse.* Gold seem to be the balancing factor (which is odd for a</description><item><title>Half of any ability modifier is going to be a very, very small number that is hardly worth tracking in the majority of situations.[/quote]It's basically how AD&amp;D was; ability mods for strength had a surprisingly small effect in battle, unless you had</title><link>http://community.wizards.com/go/thread/view/75882/29415445/Armor_Remake?post_id=524962057#524962057</link><description>Half of any ability modifier is going to be a very, very small number that is hardly worth tracking in the majority of situations.[/quote]It's basically how AD&amp;D was; ability mods for strength had a surprisingly small effect in battle, unless you had</description><pubDate>Wed, 10 Oct 2012 16:17:33 -0500</pubDate></item><item><title>Yeah, maybe there should be a +4 Strength modifier cap for attack rolls (but not damage).</title><link>http://community.wizards.com/go/thread/view/75882/29415445/Armor_Remake?post_id=524962031#524962031</link><description>Yeah, maybe there should be a +4 Strength modifier cap for attack rolls (but not damage).</description><pubDate>Wed, 10 Oct 2012 16:16:35 -0500</pubDate></item><item><title>It was great, because you could have anything between a 9 and a 13 and you wouldn't feel penalized, unless someone else did have a 16+Even then, mods to hit were very small compared to the damage adjustment.  I don't know if half as many people would</title><link>http://community.wizards.com/go/thread/view/75882/29415445/Armor_Remake?post_id=524961727#524961727</link><description>It was great, because you could have anything between a 9 and a 13 and you wouldn't feel penalized, unless someone else did have a 16+Even then, mods to hit were very small compared to the damage adjustment.  I don't know if half as many people would</description><pubDate>Wed, 10 Oct 2012 16:08:53 -0500</pubDate></item><item><title>Half of any ability modifier is going to be a very, very small number that is hardly worth tracking in the majority of situations.[/quote]It's basically how AD&amp;D was; ability mods for strength had a surprisingly small effect in battle, unless you had</title><link>http://community.wizards.com/go/thread/view/75882/29415445/Armor_Remake?post_id=524961519#524961519</link><description>Half of any ability modifier is going to be a very, very small number that is hardly worth tracking in the majority of situations.[/quote]It's basically how AD&amp;D was; ability mods for strength had a surprisingly small effect in battle, unless you had</description><pubDate>Wed, 10 Oct 2012 16:01:23 -0500</pubDate></item><item><title>Half of any ability modifier is going to be a very, very small number that is hardly worth tracking in the majority of situations.</title><link>http://community.wizards.com/go/thread/view/75882/29415445/Armor_Remake?post_id=524961249#524961249</link><description>Half of any ability modifier is going to be a very, very small number that is hardly worth tracking in the majority of situations.</description><pubDate>Wed, 10 Oct 2012 15:52:22 -0500</pubDate></item></channel></rss>
