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							<channel><title>New Posts For Thread: Con Mod allows Hit Die rerolls when you level</title><link>http://community.wizards.com/go/thread/view/75882/29413367/Con_Mod_allows_Hit_Die_rerolls_when_you_level</link><description>Many people have pointed out (mostly CarlT) that adding your Con Mod to Max HP each time you level creates a very large disparity in HP between party members and can lead to some serious issues.If we remove this Con Mod bonus to HP each level, we sti</description><item><title>I don't really care of dex is a super stat for the classes that want dex. That's sort of the point of having a primary attribute.Maybe class abilities would cut it but we run into that same issue we do with con not contributing to HP which is it make</title><link>http://community.wizards.com/go/thread/view/75882/29413367/Con_Mod_allows_Hit_Die_rerolls_when_you_level?post_id=524959831#524959831</link><description>I don't really care of dex is a super stat for the classes that want dex. That's sort of the point of having a primary attribute.Maybe class abilities would cut it but we run into that same issue we do with con not contributing to HP which is it make</description><pubDate>Wed, 10 Oct 2012 15:09:55 -0500</pubDate></item><item><title>It doesn't punish grittier gamers since at worse they will be 2 points lower instead of up to 5 points lower.  You don't have the problem of monsters missing too often.  You don't have the problem of the dexterity super stat.  You still get full bonu</title><link>http://community.wizards.com/go/thread/view/75882/29413367/Con_Mod_allows_Hit_Die_rerolls_when_you_level?post_id=524959373#524959373</link><description>It doesn't punish grittier gamers since at worse they will be 2 points lower instead of up to 5 points lower.  You don't have the problem of monsters missing too often.  You don't have the problem of the dexterity super stat.  You still get full bonu</description><pubDate>Wed, 10 Oct 2012 14:55:49 -0500</pubDate></item><item><title>The problem with HP ratios is that people are looking at them in a vacuum. Sure a Fighter should be able to take 4 times the beating as a Wizard but this isn't the full picture. Combining HP with AC shows a more realistic picture. If a fighter has a</title><link>http://community.wizards.com/go/thread/view/75882/29413367/Con_Mod_allows_Hit_Die_rerolls_when_you_level?post_id=524959329#524959329</link><description>The problem with HP ratios is that people are looking at them in a vacuum. Sure a Fighter should be able to take 4 times the beating as a Wizard but this isn't the full picture. Combining HP with AC shows a more realistic picture. If a fighter has a</description><pubDate>Wed, 10 Oct 2012 14:54:32 -0500</pubDate></item><item><title>Hmm well here's another way to put it: I don't think halving the dex mod solves the issue you're describing and actually punishes grittier games where attributes aren't so high.A rogue with a 20 dex in the best non magical armour money can buy will h</title><link>http://community.wizards.com/go/thread/view/75882/29413367/Con_Mod_allows_Hit_Die_rerolls_when_you_level?post_id=524959093#524959093</link><description>Hmm well here's another way to put it: I don't think halving the dex mod solves the issue you're describing and actually punishes grittier games where attributes aren't so high.A rogue with a 20 dex in the best non magical armour money can buy will h</description><pubDate>Wed, 10 Oct 2012 14:48:49 -0500</pubDate></item><item><title>I'm not crazy about halving dex bonuses. Assuming a rogue or other dex fighter pushes their dex to an average of 18 in character creation (likely), the rogue will have a 15 ac in the 11 AC light armour. 15's a good number I think (I've talked about t</title><link>http://community.wizards.com/go/thread/view/75882/29413367/Con_Mod_allows_Hit_Die_rerolls_when_you_level?post_id=524958761#524958761</link><description>I'm not crazy about halving dex bonuses. Assuming a rogue or other dex fighter pushes their dex to an average of 18 in character creation (likely), the rogue will have a 15 ac in the 11 AC light armour. 15's a good number I think (I've talked about t</description><pubDate>Wed, 10 Oct 2012 14:40:14 -0500</pubDate></item></channel></rss>
