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							<channel><title>New Posts For Thread: Some world building questions</title><link>http://community.wizards.com/go/thread/view/75882/29409345/Some_world_building_questions</link><description>These are just some questions I have regarding certain changes I'm thinking of making to my new campaign world. I'm trying to figure out what impact (if any) these changes would have on the physics and civilizations of the world. What if the world we</description><item><title>Water on a flat earth has slightly more cohesive properties, and slightly less adhesive properties due to the gravitational differences of a flat earth and the centrifugal properties of the spin being created at the center nexus of the longitudinal a</title><link>http://community.wizards.com/go/thread/view/75882/29409345/Some_world_building_questions?post_id=525614549#525614549</link><description>Water on a flat earth has slightly more cohesive properties, and slightly less adhesive properties due to the gravitational differences of a flat earth and the centrifugal properties of the spin being created at the center nexus of the longitudinal a</description><pubDate>Tue, 30 Oct 2012 12:13:13 -0500</pubDate></item><item><title>If you want some psuedo-science for your flat-earth, here's a website (actually a full on wiki) you might want to check out for some insights on how a flat-earth might function.theflatearthsociety.org/wiki/index.php?t...The one question I have about</title><link>http://community.wizards.com/go/thread/view/75882/29409345/Some_world_building_questions?post_id=524803509#524803509</link><description>If you want some psuedo-science for your flat-earth, here's a website (actually a full on wiki) you might want to check out for some insights on how a flat-earth might function.theflatearthsociety.org/wiki/index.php?t...The one question I have about</description><pubDate>Fri, 05 Oct 2012 18:29:54 -0500</pubDate></item><item><title>I did a flat-world campaign and didn't change the physics at all. I tried not to think too much about where the sun came and went, and had several explanations... the sun god rides through a gate and then goes underground to get back home; the archer</title><link>http://community.wizards.com/go/thread/view/75882/29409345/Some_world_building_questions?post_id=524727545#524727545</link><description>I did a flat-world campaign and didn't change the physics at all. I tried not to think too much about where the sun came and went, and had several explanations... the sun god rides through a gate and then goes underground to get back home; the archer</description><pubDate>Wed, 03 Oct 2012 14:11:20 -0500</pubDate></item><item><title>Well your basin world idea creates a sort of thimble structure for the plane, but the only major impact is that a sufficiently adept flier and/or climber can shift to the astral sea via geographic travel instead of magic, furthermore that stuff from</title><link>http://community.wizards.com/go/thread/view/75882/29409345/Some_world_building_questions?post_id=524719505#524719505</link><description>Well your basin world idea creates a sort of thimble structure for the plane, but the only major impact is that a sufficiently adept flier and/or climber can shift to the astral sea via geographic travel instead of magic, furthermore that stuff from</description><pubDate>Wed, 03 Oct 2012 09:55:18 -0500</pubDate></item><item><title>These are just some questions I have regarding certain changes I'm thinking of making to my new campaign world. I'm trying to figure out what impact (if any) these changes would have on the physics and civilizations of the world. What if the world we</title><link>http://community.wizards.com/go/thread/view/75882/29409345/Some_world_building_questions?post_id=524690191#524690191</link><description>These are just some questions I have regarding certain changes I'm thinking of making to my new campaign world. I'm trying to figure out what impact (if any) these changes would have on the physics and civilizations of the world. What if the world we</description><pubDate>Tue, 02 Oct 2012 11:17:59 -0500</pubDate></item></channel></rss>
