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							<channel><title>New Posts For Thread: What, if any, input should Players have in world building?</title><link>http://community.wizards.com/go/thread/view/75882/29409073/What,_if_any,_input_should_Players_have_in_world_building</link><description>What input should Players have in world building?I think this could be broken down into different categories too.World itself-  Is it a published world?  Is it completely DM-created?  Is it loosely based off something else?  If you're in apublcished</description><item><title>I ask questions, to try to determine what they think makes sense or would be fun in a given scenario, and based on those answers I'll offer some additions, or try to resolve seemingly contradictory ideas. If they're not sure where to begin, or if I t</title><link>http://community.wizards.com/go/thread/view/75882/29409073/What,_if_any,_input_should_Players_have_in_world_building?post_id=524857591#524857591</link><description>I ask questions, to try to determine what they think makes sense or would be fun in a given scenario, and based on those answers I'll offer some additions, or try to resolve seemingly contradictory ideas. If they're not sure where to begin, or if I t</description><pubDate>Sun, 07 Oct 2012 11:47:07 -0500</pubDate></item><item><title>The world I'm currently running was created and designed as a joint project between myself and a friend determined to make an interesting world where things like gods, magic, and the afterlife "make sense"...that is to say, they have explainations fo</title><link>http://community.wizards.com/go/thread/view/75882/29409073/What,_if_any,_input_should_Players_have_in_world_building?post_id=524853657#524853657</link><description>The world I'm currently running was created and designed as a joint project between myself and a friend determined to make an interesting world where things like gods, magic, and the afterlife "make sense"...that is to say, they have explainations fo</description><pubDate>Sun, 07 Oct 2012 09:48:30 -0500</pubDate></item><item><title>My two cents is that nothing beats "co-operative" world-building . . .When players are invited to provide details and descriptions . . . to share in the creative process that breathes life into the campaign world . . . they become invested . . . they</title><link>http://community.wizards.com/go/thread/view/75882/29409073/What,_if_any,_input_should_Players_have_in_world_building?post_id=524850295#524850295</link><description>My two cents is that nothing beats "co-operative" world-building . . .When players are invited to provide details and descriptions . . . to share in the creative process that breathes life into the campaign world . . . they become invested . . . they</description><pubDate>Sun, 07 Oct 2012 08:01:44 -0500</pubDate></item><item><title>True, though the DM has an essentially unlimited capacity to challenge the players. There's nothing they might choose to do that the DM could not top far enough to provide an exciting and interesting adventure. The only thing holding a DM back is pre</title><link>http://community.wizards.com/go/thread/view/75882/29409073/What,_if_any,_input_should_Players_have_in_world_building?post_id=524756773#524756773</link><description>True, though the DM has an essentially unlimited capacity to challenge the players. There's nothing they might choose to do that the DM could not top far enough to provide an exciting and interesting adventure. The only thing holding a DM back is pre</description><pubDate>Thu, 04 Oct 2012 11:57:22 -0500</pubDate></item><item><title>Excellent point about not trying to create everything. It's easy to get overwhelmed. Sometimes, just asking the player what STYLE of play they would like... heavy combat, little combat, lots of dungeons, fewer dungeons, political, high magic, low mag</title><link>http://community.wizards.com/go/thread/view/75882/29409073/What,_if_any,_input_should_Players_have_in_world_building?post_id=524751977#524751977</link><description>Excellent point about not trying to create everything. It's easy to get overwhelmed. Sometimes, just asking the player what STYLE of play they would like... heavy combat, little combat, lots of dungeons, fewer dungeons, political, high magic, low mag</description><pubDate>Thu, 04 Oct 2012 09:31:35 -0500</pubDate></item></channel></rss>
