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							<channel><title>New Posts For Thread: Legends &amp; Lore: Magic Systems in D&amp;D Next</title><link>http://community.wizards.com/go/thread/view/75882/29407125/Legends__Lore:_Magic_Systems_in_DD_Next</link><description>A link to the article.This one article has made me a bigger fan of D&amp;DN, that's for sure. Having magic systems that can be swapped out seems like a way for everyone to be able to play the wizard/sorcerer/warlock that they want to.</description><item><title>And I fixed that typo, no thanks necessary. [/quote]</title><link>http://community.wizards.com/go/thread/view/75882/29407125/Legends__Lore:_Magic_Systems_in_DD_Next?post_id=525042379#525042379</link><description>And I fixed that typo, no thanks necessary. [/quote]</description><pubDate>Fri, 12 Oct 2012 23:52:55 -0500</pubDate></item><item><title>The argument goes, that some idiot at the table might claim that because there is a "default" that is the only true way to play D&amp;D.  An idiotic misconception that should be quite easy to disprove just by reading the rules, coming to these forums, or</title><link>http://community.wizards.com/go/thread/view/75882/29407125/Legends__Lore:_Magic_Systems_in_DD_Next?post_id=524974169#524974169</link><description>The argument goes, that some idiot at the table might claim that because there is a "default" that is the only true way to play D&amp;D.  An idiotic misconception that should be quite easy to disprove just by reading the rules, coming to these forums, or</description><pubDate>Thu, 11 Oct 2012 04:23:47 -0500</pubDate></item><item><title>Sure it is, becuase you can't expect WotC to make adventures or supplements for every flavour of game that might exist. But they are at least making it possible for you to tailor the game somewhat to your tastes. What makes D&amp;D different than any oth</title><link>http://community.wizards.com/go/thread/view/75882/29407125/Legends__Lore:_Magic_Systems_in_DD_Next?post_id=524972739#524972739</link><description>Sure it is, becuase you can't expect WotC to make adventures or supplements for every flavour of game that might exist. But they are at least making it possible for you to tailor the game somewhat to your tastes. What makes D&amp;D different than any oth</description><pubDate>Thu, 11 Oct 2012 02:10:34 -0500</pubDate></item><item><title>Now i haven't read the other 64 pages yet, but IMHO the DM is well within his rights to tell a player no on pretty anything. Don't like it, don't play. The flipside is a DM who isn't running a game his players want to play won't be running his game f</title><link>http://community.wizards.com/go/thread/view/75882/29407125/Legends__Lore:_Magic_Systems_in_DD_Next?post_id=524972241#524972241</link><description>Now i haven't read the other 64 pages yet, but IMHO the DM is well within his rights to tell a player no on pretty anything. Don't like it, don't play. The flipside is a DM who isn't running a game his players want to play won't be running his game f</description><pubDate>Thu, 11 Oct 2012 01:00:39 -0500</pubDate></item><item><title>I personally am fond of slightly refreshing spell point pools, but I like very long adventure days and rarely give breaks for more than an hour of breathing or the like.For "Encounter Spells" or "Daily Spells" rather than tracking them seperately, ei</title><link>http://community.wizards.com/go/thread/view/75882/29407125/Legends__Lore:_Magic_Systems_in_DD_Next?post_id=524941887#524941887</link><description>I personally am fond of slightly refreshing spell point pools, but I like very long adventure days and rarely give breaks for more than an hour of breathing or the like.For "Encounter Spells" or "Daily Spells" rather than tracking them seperately, ei</description><pubDate>Wed, 10 Oct 2012 03:02:38 -0500</pubDate></item></channel></rss>
