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							<channel><title>New Posts For Thread: Saving Throws VS. Magic Attack Roll Ding Ding Ding!</title><link>http://community.wizards.com/go/thread/view/75882/29405827/Saving_Throws_VS._Magic_Attack_Roll_Ding_Ding_Ding!</link><description>Dear ladies and gentlemen of the comunity!Would you please explain me why would someone prefer throwing saving rolls over attack rolls?I mean, when a fighter attacks a magician, he throws the dice.Now here is the surprise: when a magician attacks the</description><item><title>I vote for spellcasters rollign attacks. Mostly because I really, really like 4E's idea of using saving throws as duration trackers.If it were up to me, the action economy per character, and per round would consist of one big action and one small act</title><link>http://community.wizards.com/go/thread/view/75882/29405827/Saving_Throws_VS._Magic_Attack_Roll_Ding_Ding_Ding!?post_id=525146417#525146417</link><description>I vote for spellcasters rollign attacks. Mostly because I really, really like 4E's idea of using saving throws as duration trackers.If it were up to me, the action economy per character, and per round would consist of one big action and one small act</description><pubDate>Mon, 15 Oct 2012 23:56:55 -0500</pubDate></item><item><title>No it doesnt put mind control in the hands of the player. If you are the Psion casting a mind control spell at a monster, the outcome of *your* action isnt in your hands at all. It sucks.Indeed, it sucks to have the DM say, too bad, you dont get to d</title><link>http://community.wizards.com/go/thread/view/75882/29405827/Saving_Throws_VS._Magic_Attack_Roll_Ding_Ding_Ding!?post_id=525135925#525135925</link><description>No it doesnt put mind control in the hands of the player. If you are the Psion casting a mind control spell at a monster, the outcome of *your* action isnt in your hands at all. It sucks.Indeed, it sucks to have the DM say, too bad, you dont get to d</description><pubDate>Mon, 15 Oct 2012 15:18:05 -0500</pubDate></item><item><title>I love this idea. It makes the game modular, as the designers have said was their intent and provides for both preferences. You could even have the option of always having opposed rolls (even though that slows things down). It would be easy for a DM</title><link>http://community.wizards.com/go/thread/view/75882/29405827/Saving_Throws_VS._Magic_Attack_Roll_Ding_Ding_Ding!?post_id=525134359#525134359</link><description>I love this idea. It makes the game modular, as the designers have said was their intent and provides for both preferences. You could even have the option of always having opposed rolls (even though that slows things down). It would be easy for a DM</description><pubDate>Mon, 15 Oct 2012 14:33:30 -0500</pubDate></item><item><title>No it doesnt put mind control in the hands of the player. If you are the Psion casting a mind control spell at a monster, the outcome of *your* action isnt in your hands at all. It sucks.Indeed, it sucks to have the DM say, too bad, you dont get to d</title><link>http://community.wizards.com/go/thread/view/75882/29405827/Saving_Throws_VS._Magic_Attack_Roll_Ding_Ding_Ding!?post_id=525113395#525113395</link><description>No it doesnt put mind control in the hands of the player. If you are the Psion casting a mind control spell at a monster, the outcome of *your* action isnt in your hands at all. It sucks.Indeed, it sucks to have the DM say, too bad, you dont get to d</description><pubDate>Sun, 14 Oct 2012 20:02:27 -0500</pubDate></item><item><title>As long as the math is functionally identical in every way, then I think it would come down to the presentation.  If they make it clear that the underlying actions are all the same, and that this is merely for the sake of expediting the gameplay, the</title><link>http://community.wizards.com/go/thread/view/75882/29405827/Saving_Throws_VS._Magic_Attack_Roll_Ding_Ding_Ding!?post_id=525076757#525076757</link><description>As long as the math is functionally identical in every way, then I think it would come down to the presentation.  If they make it clear that the underlying actions are all the same, and that this is merely for the sake of expediting the gameplay, the</description><pubDate>Sat, 13 Oct 2012 19:02:05 -0500</pubDate></item></channel></rss>
