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							<channel><title>New Posts For Thread: Ranger gone?</title><link>http://community.wizards.com/go/thread/view/75882/29402703/Ranger_gone</link><description>do you think the Sharpshooter style for fighter, and the specialties Archer and Dual Wielder is going to eliminate a Ranger class?</description><item><title>I wouldn't want the monk to be a fighter option. I prefer it as a rogue option. I also would prefer the paladin as a fighter option (though I like the idea of having the shaman as an "innate caster" variant of the cleric). I'd do something like:Warri</title><link>http://community.wizards.com/go/thread/view/75882/29402703/Ranger_gone?post_id=524810839#524810839</link><description>I wouldn't want the monk to be a fighter option. I prefer it as a rogue option. I also would prefer the paladin as a fighter option (though I like the idea of having the shaman as an "innate caster" variant of the cleric). I'd do something like:Warri</description><pubDate>Sat, 06 Oct 2012 02:45:35 -0500</pubDate></item><item><title>Some DM, unfortnately, go from town to dungeon with only a single check (for a random encounter) inbetween. And if the aventure is located all in on area, you might never step into the wild.---This springs up an idea. What if Rangers were the anti-ra</title><link>http://community.wizards.com/go/thread/view/75882/29402703/Ranger_gone?post_id=524781633#524781633</link><description>Some DM, unfortnately, go from town to dungeon with only a single check (for a random encounter) inbetween. And if the aventure is located all in on area, you might never step into the wild.---This springs up an idea. What if Rangers were the anti-ra</description><pubDate>Fri, 05 Oct 2012 07:02:33 -0500</pubDate></item><item><title>Some DM, unfortnately, go from town to dungeon with only a single check (for a random encounter) inbetween. And if the aventure is located all in on area, you might never step into the wild.---This springs up an idea. What if Rangers were the anti-ra</title><link>http://community.wizards.com/go/thread/view/75882/29402703/Ranger_gone?post_id=524779889#524779889</link><description>Some DM, unfortnately, go from town to dungeon with only a single check (for a random encounter) inbetween. And if the aventure is located all in on area, you might never step into the wild.---This springs up an idea. What if Rangers were the anti-ra</description><pubDate>Fri, 05 Oct 2012 05:39:34 -0500</pubDate></item><item><title>I would put forth the reason why Rangers are seen as the dual-weilding class is because of Drizzt.  He became popular, was a ranger, and dual-weilded, so therefor every ranger had to dual weild (i don't think there was even a mechanic for it beforeha</title><link>http://community.wizards.com/go/thread/view/75882/29402703/Ranger_gone?post_id=524779241#524779241</link><description>I would put forth the reason why Rangers are seen as the dual-weilding class is because of Drizzt.  He became popular, was a ranger, and dual-weilded, so therefor every ranger had to dual weild (i don't think there was even a mechanic for it beforeha</description><pubDate>Fri, 05 Oct 2012 05:06:54 -0500</pubDate></item><item><title>But exploration is part of D&amp;D - the world is supposed to be interactive. I fail to see how falling danger (for example) can be considered any less optional than sword damage.What I can see as optional however is the lethality of the environment. Som</title><link>http://community.wizards.com/go/thread/view/75882/29402703/Ranger_gone?post_id=524766593#524766593</link><description>But exploration is part of D&amp;D - the world is supposed to be interactive. I fail to see how falling danger (for example) can be considered any less optional than sword damage.What I can see as optional however is the lethality of the environment. Som</description><pubDate>Thu, 04 Oct 2012 16:23:12 -0500</pubDate></item></channel></rss>
