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							<channel><title>New Posts For Thread: Dungeon Command dungeon tiles in 3D</title><link>http://community.wizards.com/go/thread/view/75882/29391089/Dungeon_Command_dungeon_tiles_in_3D</link><description>I used Hirst Arts molds to make the first two Dungeon Command dungeon tile sets. Up next: either the Tyranny of Goblins dungeon tiles, or maybe I'll take a break and make the wilderness sets. Let me know what you think!www.rovingbandofmisfits.com/201</description><item><title>Hreth.Please take a look at the stairs on Goblins 1 again, use a magnifying glass if necessary. I'm afraid there's no thick black line. The effect you are seeing is from the art and specifically the shadow of the bottom step. This is confirmed by two</title><link>http://community.wizards.com/go/thread/view/75882/29391089/Dungeon_Command_dungeon_tiles_in_3D?post_id=525174483#525174483</link><description>Hreth.Please take a look at the stairs on Goblins 1 again, use a magnifying glass if necessary. I'm afraid there's no thick black line. The effect you are seeing is from the art and specifically the shadow of the bottom step. This is confirmed by two</description><pubDate>Tue, 16 Oct 2012 17:49:25 -0500</pubDate></item><item><title>Yes, there's a need for risers either way. You know, I've spent a lot of time staring at that tile since someone on BoardGameGeek pointed that out to me... I can see the stairs both ways. Like one of those optical illusions that, if you stare at long</title><link>http://community.wizards.com/go/thread/view/75882/29391089/Dungeon_Command_dungeon_tiles_in_3D?post_id=525048569#525048569</link><description>Yes, there's a need for risers either way. You know, I've spent a lot of time staring at that tile since someone on BoardGameGeek pointed that out to me... I can see the stairs both ways. Like one of those optical illusions that, if you stare at long</description><pubDate>Sat, 13 Oct 2012 06:45:25 -0500</pubDate></item><item><title>I think it is supposed to be raised, as the darker, shadowy part of a stair usually denotes the lower elevation.  It works as a depression, though.  It's almost like a surgery theater for demonic sacrifice.  And, either way, there's an elevation diff</title><link>http://community.wizards.com/go/thread/view/75882/29391089/Dungeon_Command_dungeon_tiles_in_3D?post_id=525043251#525043251</link><description>I think it is supposed to be raised, as the darker, shadowy part of a stair usually denotes the lower elevation.  It works as a depression, though.  It's almost like a surgery theater for demonic sacrifice.  And, either way, there's an elevation diff</description><pubDate>Sat, 13 Oct 2012 01:20:15 -0500</pubDate></item><item><title>Just wondering, did you consider for the temple making the interior of the tile the higher elevation. Would solve the need for risers.</title><link>http://community.wizards.com/go/thread/view/75882/29391089/Dungeon_Command_dungeon_tiles_in_3D?post_id=525043061#525043061</link><description>Just wondering, did you consider for the temple making the interior of the tile the higher elevation. Would solve the need for risers.</description><pubDate>Sat, 13 Oct 2012 01:02:18 -0500</pubDate></item><item><title>I've posted the next installment of these tiles - the Tyranny of Goblins set!www.rovingbandofmisfits.com/2012/10/dung...</title><link>http://community.wizards.com/go/thread/view/75882/29391089/Dungeon_Command_dungeon_tiles_in_3D?post_id=524994701#524994701</link><description>I've posted the next installment of these tiles - the Tyranny of Goblins set!www.rovingbandofmisfits.com/2012/10/dung...</description><pubDate>Thu, 11 Oct 2012 16:11:35 -0500</pubDate></item></channel></rss>
