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							<channel><title>New Posts For Thread: The Comprehensive Guide to Alternate Goals in Combat</title><link>http://community.wizards.com/go/thread/view/75882/29366043/The_Comprehensive_Guide_to_Alternate_Goals_in_Combat</link><description>The Comprehensive Guide to Alternate Goals in Combat Source/inspiration.Thanks to: - iserith and Centauri for tirelessly advising everyone to insert alternate goals into their combats- everyone postingThe purpose of this thread is to collect and list</description><item><title>I like it. I'd break it down into a few different success/failure pairs, perhaps linked in some way. Or, I'd skip straight to the interesting part, instead of allowing it to fail boringly on an early part.</title><link>http://community.wizards.com/go/thread/view/75882/29366043/The_Comprehensive_Guide_to_Alternate_Goals_in_Combat?post_id=532327307#532327307</link><description>I like it. I'd break it down into a few different success/failure pairs, perhaps linked in some way. Or, I'd skip straight to the interesting part, instead of allowing it to fail boringly on an early part.</description><pubDate>Thu, 16 May 2013 16:29:23 -0500</pubDate></item><item><title>It's complicated, but fun. I'll add it. I need to update this thread anyway, so thanks for the suggestion.</title><link>http://community.wizards.com/go/thread/view/75882/29366043/The_Comprehensive_Guide_to_Alternate_Goals_in_Combat?post_id=532326675#532326675</link><description>It's complicated, but fun. I'll add it. I need to update this thread anyway, so thanks for the suggestion.</description><pubDate>Thu, 16 May 2013 16:05:23 -0500</pubDate></item><item><title>How about, depending on how fun a group finds combat-on-the-run, "Create A Distraction:"The heroes need to lure a very large, very powerful group of enemies into a trap, so they have to  stay close enough and kill enough enemies to pose enough of a t</title><link>http://community.wizards.com/go/thread/view/75882/29366043/The_Comprehensive_Guide_to_Alternate_Goals_in_Combat?post_id=532326381#532326381</link><description>How about, depending on how fun a group finds combat-on-the-run, "Create A Distraction:"The heroes need to lure a very large, very powerful group of enemies into a trap, so they have to  stay close enough and kill enough enemies to pose enough of a t</description><pubDate>Thu, 16 May 2013 15:56:12 -0500</pubDate></item><item><title>Ah, gotcha.</title><link>http://community.wizards.com/go/thread/view/75882/29366043/The_Comprehensive_Guide_to_Alternate_Goals_in_Combat?post_id=532160377#532160377</link><description>Ah, gotcha.</description><pubDate>Fri, 10 May 2013 16:39:06 -0500</pubDate></item><item><title>@ centauri, I think I may not have been clear. If the PCs are trying to hold the line, as it worked in my campaign, the goal was to keep X number of enemies from reaching their end of the map before reinforcements arrived in three rounds. They could</title><link>http://community.wizards.com/go/thread/view/75882/29366043/The_Comprehensive_Guide_to_Alternate_Goals_in_Combat?post_id=532159533#532159533</link><description>@ centauri, I think I may not have been clear. If the PCs are trying to hold the line, as it worked in my campaign, the goal was to keep X number of enemies from reaching their end of the map before reinforcements arrived in three rounds. They could</description><pubDate>Fri, 10 May 2013 16:07:07 -0500</pubDate></item></channel></rss>
