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							<channel><title>New Posts For Thread: ratio level 1 hp to level 1 damage</title><link>http://community.wizards.com/go/thread/view/75882/29341307/ratio_level_1_hp_to_level_1_damage</link><description>In general I agree that first level hitpoints being lower in the second playtest is a semi-horrible idea.With this system two out of three players took survivor and the third player watched two fights after being one-shot dropped in the first action.</description><item><title>The trick is, the wizard was one backhand from death for 3 editions before they changed it, and people solved it by not starting at level 1.  90% of the games I've been involved with have started with chracters at least level 3, and often level 6 (ac</title><link>http://community.wizards.com/go/thread/view/75882/29341307/ratio_level_1_hp_to_level_1_damage?post_id=524241549#524241549</link><description>The trick is, the wizard was one backhand from death for 3 editions before they changed it, and people solved it by not starting at level 1.  90% of the games I've been involved with have started with chracters at least level 3, and often level 6 (ac</description><pubDate>Mon, 17 Sep 2012 23:38:40 -0500</pubDate></item><item><title>one thing to keep in mind is that levels 1-2 are the most important levels in the game, if they suck ALOT of people will just not play, a wizard who is one backhand from death will not make people want to play.secondly it is not WOTC's job to make th</title><link>http://community.wizards.com/go/thread/view/75882/29341307/ratio_level_1_hp_to_level_1_damage?post_id=524239417#524239417</link><description>one thing to keep in mind is that levels 1-2 are the most important levels in the game, if they suck ALOT of people will just not play, a wizard who is one backhand from death will not make people want to play.secondly it is not WOTC's job to make th</description><pubDate>Mon, 17 Sep 2012 21:43:09 -0500</pubDate></item><item><title>I've been to parties like that a few times ; )Regarding the HP discussion, there are lots of ways to add a low-level boost to guys with small dice, but that only solves the problem temporarily.  As the entire party levels, the division between d10's</title><link>http://community.wizards.com/go/thread/view/75882/29341307/ratio_level_1_hp_to_level_1_damage?post_id=524049197#524049197</link><description>I've been to parties like that a few times ; )Regarding the HP discussion, there are lots of ways to add a low-level boost to guys with small dice, but that only solves the problem temporarily.  As the entire party levels, the division between d10's</description><pubDate>Tue, 11 Sep 2012 22:04:37 -0500</pubDate></item><item><title>I understand monsters using simple tactics to survive but we've all been in some brutal games where the DM knows the combat rules inside out and upside down and turns every encounter into a battle against not 1 to 3 reasonably combat-savvy and self-p</title><link>http://community.wizards.com/go/thread/view/75882/29341307/ratio_level_1_hp_to_level_1_damage?post_id=524041087#524041087</link><description>I understand monsters using simple tactics to survive but we've all been in some brutal games where the DM knows the combat rules inside out and upside down and turns every encounter into a battle against not 1 to 3 reasonably combat-savvy and self-p</description><pubDate>Tue, 11 Sep 2012 16:30:01 -0500</pubDate></item><item><title>You could just set everyone's stats to 12+2d6 (take the highest) and add 20 to starting HP, that way no class will be particularly more hardy than any other. If that seems too much you could add their con score instead.</title><link>http://community.wizards.com/go/thread/view/75882/29341307/ratio_level_1_hp_to_level_1_damage?post_id=524039645#524039645</link><description>You could just set everyone's stats to 12+2d6 (take the highest) and add 20 to starting HP, that way no class will be particularly more hardy than any other. If that seems too much you could add their con score instead.</description><pubDate>Tue, 11 Sep 2012 15:53:23 -0500</pubDate></item></channel></rss>
