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							<channel><title>New Posts For Thread: Fighter and melee in general back to second fiddle generic I attack gaming.</title><link>http://community.wizards.com/go/thread/view/75882/29330851/Fighter_and_melee_in_general_back_to_second_fiddle_generic_I_attack_gaming.</link><description>One thing I did enjoy out of 4e.  The Fighter and other melee characters had something more to do than, I attack such and such.  And they had abilities that put them comparable to Wizards and other casters.  Now longer playing a sword and shield warr</description><item><title>But....everybody was not the same. Not even close.</title><link>http://community.wizards.com/go/thread/view/75882/29330851/Fighter_and_melee_in_general_back_to_second_fiddle_generic_I_attack_gaming.?post_id=523500651#523500651</link><description>But....everybody was not the same. Not even close.</description><pubDate>Mon, 27 Aug 2012 13:48:09 -0500</pubDate></item><item><title>Why?</title><link>http://community.wizards.com/go/thread/view/75882/29330851/Fighter_and_melee_in_general_back_to_second_fiddle_generic_I_attack_gaming.?post_id=523500613#523500613</link><description>Why?</description><pubDate>Mon, 27 Aug 2012 13:46:56 -0500</pubDate></item><item><title>I think the Fighter could use more basic CS maneuvers available from level one, and untied from any of the fighting styles.In fact, I would rather have the weapon styles give flat, one time bonuses (like a tiny damage bonus, whenever using their pref</title><link>http://community.wizards.com/go/thread/view/75882/29330851/Fighter_and_melee_in_general_back_to_second_fiddle_generic_I_attack_gaming.?post_id=523485823#523485823</link><description>I think the Fighter could use more basic CS maneuvers available from level one, and untied from any of the fighting styles.In fact, I would rather have the weapon styles give flat, one time bonuses (like a tiny damage bonus, whenever using their pref</description><pubDate>Mon, 27 Aug 2012 05:43:35 -0500</pubDate></item><item><title>The interesting thing is that you say this, but until the release of the sorc and wizards, they didn't really add much to casters. They toned down a couple things here and there (especially on clerics), but overall they didn't add a lot of spells, th</title><link>http://community.wizards.com/go/thread/view/75882/29330851/Fighter_and_melee_in_general_back_to_second_fiddle_generic_I_attack_gaming.?post_id=523451729#523451729</link><description>The interesting thing is that you say this, but until the release of the sorc and wizards, they didn't really add much to casters. They toned down a couple things here and there (especially on clerics), but overall they didn't add a lot of spells, th</description><pubDate>Sun, 26 Aug 2012 02:08:01 -0500</pubDate></item><item><title>Then why do casters get huge specialized sections of the book all to themselves, filled with specific, concise rules?[/quote]Because building a balanced magic system that focuses on improvisation creates a completely different game. If someone wants</title><link>http://community.wizards.com/go/thread/view/75882/29330851/Fighter_and_melee_in_general_back_to_second_fiddle_generic_I_attack_gaming.?post_id=523441325#523441325</link><description>Then why do casters get huge specialized sections of the book all to themselves, filled with specific, concise rules?[/quote]Because building a balanced magic system that focuses on improvisation creates a completely different game. If someone wants</description><pubDate>Sat, 25 Aug 2012 16:55:50 -0500</pubDate></item></channel></rss>
