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							<channel><title>New Posts For Thread: Playtest report</title><link>http://community.wizards.com/go/thread/view/75882/29329023/Playtest_report</link><description>I ran the Frostfur Captives (Pathfinder) scenario with a group of 5 experienced players. I ran the (opposing) goblins as Gnoll/Gnoll leader from the playtest bestiary and the humans opponents as Human Berserker. This is what I found:I did like the ad</description><item><title>I like the idea of a reaction defensive spell for a wizard.. I also would be pretty surprised if the (imo) iconic mage armor didn't make a reappearance in some form.</title><link>http://community.wizards.com/go/thread/view/75882/29329023/Playtest_report?post_id=523228925#523228925</link><description>I like the idea of a reaction defensive spell for a wizard.. I also would be pretty surprised if the (imo) iconic mage armor didn't make a reappearance in some form.</description><pubDate>Mon, 20 Aug 2012 11:39:39 -0500</pubDate></item><item><title>Are you speaking on behalf of WOTC? Your statement surprised me quite a bit.</title><link>http://community.wizards.com/go/thread/view/75882/29329023/Playtest_report?post_id=523227435#523227435</link><description>Are you speaking on behalf of WOTC? Your statement surprised me quite a bit.</description><pubDate>Mon, 20 Aug 2012 10:54:39 -0500</pubDate></item><item><title>"I will say I always have found wizards tedious because of one game mechanic: the group encounters a situation, and it can be overcome with a spell, but the spell is to too situational to have it always prepared. We could have exitinguished the fire</title><link>http://community.wizards.com/go/thread/view/75882/29329023/Playtest_report?post_id=523225275#523225275</link><description>"I will say I always have found wizards tedious because of one game mechanic: the group encounters a situation, and it can be overcome with a spell, but the spell is to too situational to have it always prepared. We could have exitinguished the fire</description><pubDate>Mon, 20 Aug 2012 09:52:54 -0500</pubDate></item><item><title>I see your point, but I think the question is, how we imagine D&amp;D. If it is about a series of tactical challenges, where rest is a tactical option, then you can prepare situational spells in situations where the DM wants to let you them. If you don't</title><link>http://community.wizards.com/go/thread/view/75882/29329023/Playtest_report?post_id=523222003#523222003</link><description>I see your point, but I think the question is, how we imagine D&amp;D. If it is about a series of tactical challenges, where rest is a tactical option, then you can prepare situational spells in situations where the DM wants to let you them. If you don't</description><pubDate>Mon, 20 Aug 2012 07:46:23 -0500</pubDate></item><item><title>Agree with much of what you said there.I guess I haven't really thought about it, since I am used to winging various bonuses and penalties, but you are right, they need to "legalize" the ability of the DM to give situational modifiers +/-1 or +/-2 fo</title><link>http://community.wizards.com/go/thread/view/75882/29329023/Playtest_report?post_id=523221031#523221031</link><description>Agree with much of what you said there.I guess I haven't really thought about it, since I am used to winging various bonuses and penalties, but you are right, they need to "legalize" the ability of the DM to give situational modifiers +/-1 or +/-2 fo</description><pubDate>Mon, 20 Aug 2012 07:07:17 -0500</pubDate></item></channel></rss>
